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Month: November 2008

Help us out! CTF, TDM or both?

November 28, 2008 3 comments Article

Steam users, will you stick to Quake Live?

  • Yes I will (96%, 22 Votes)
  • Just trying out the game (occasional player) (4%, 1 Votes)
  • No I won’t (0%, 0 Votes)
  • I’m not sure yet (0%, 0 Votes)

Total Voters: 23

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(poll closed)

We’d like to see our community prosper and to do just that we need the help of you, the community! Even if our primary goal is to be the place to be for European CTF games, we can not and must not forget our TDM friends out there. Read More

A chat with Derfel

November 25, 2008 6 comments Article

The new guys might have seen Derfel playing in our pickups. The veterans will surely remember him from the famous Quake III CTF team “Gunzoids” as well.
Now playing for the Dutch-based team LowLandLions in the GGL CTF cup, we wanted to sit down and have a chat with Derfel.

Can you start by telling a bit about yourself?
I’m 27, and live in Bristol, England. I am running my own PC build/repair/tuition business from home while I wait for my girlfriend to finish her teacher training and find out where we’re going to live! Read More

Defending Ironworks (QZCTF7)

November 24, 2008 10 comments Article

capture-the-flag-strategyThis is the first strategy discussion post in a series of many yet to come, so be sure to check back!

Ironworks is the first in a new series of QuakeLive ctf maps which is considered to be actually quite playable, so I figured it might be interesting to discuss some of the different possible tactics, starting with the defense.

In this post I will share what should be considered as my own personal opinion, and I invite everyone who wishes to share their own insights, to do so in the comment box below!

Ironworks: a map for attackers?
Ironworks is the first map in the quake series to break with the tradition of CTF maps that are very heavily defense oriented. First of all, Ironworks has health items (Red Armor in particular, but also the Mega Health) which are very easily stolen by enemy attackers. Secondly, as soon as the enemy flag carrier leaves the base using the high exit, a cap is not far away. The fact that there are no jumppads in mid, makes it even more difficult to kill the Enemy Flag Carrier when he’s strafing his way to a fast cap. Read More

Holysh1t.net is born

November 24, 2008 7 comments Article

We’ve all experienced it already – one inch away from a cap and you get fragged … Holy Shit! Welcome to holysh1t.net!! We started as a Quake Live CTF pickup channel and are happy to see CTF is still a very popular gametype. Quake Live is only in beta phase and we already have over Read More

GGL Euro CTF cup

November 16, 2008 7 comments Article

Quake Live is still in closed beta phase but GGL is already hosting a 4v4 CTF cup. The cup will be hosting 16 teams playing on qzctf2, qzctf3, qzctf7, qzteam3 & qzteam4. You can subscribe your team until 10 December. Rules: Best of 3 Higher seed tosses a map Lower seed tosses a map Lower Read More

Welcome to the #euqlctf pickup blog

November 16, 2008 1 comment Article

You can find us @ #euqlctf on quakenet where you can play quakelive ctf matches in a pickup format. Dont forget to read read the rules before you start. We will also try to keep you updated on the current events in the QuakeLive CTF (pickup) community, so don’t forget to check back! update (01/10/2008): Read More

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