Browse >
Home / Archive: February 2009
You’ve been asking for it since day one of the Closed Beta. John Carmack has been listening. In an interview with joystiq he let the world know that support for the other two operating systems was “pretty high on [his] priority list”. He went on to say that he hopes that they’ll be able to achieve “(…) a handful of milliseconds better than you can actually get on Windows.”
Marty Stratton, producer of Quake Live, was also present during the interview. Elaborating on browser support outside Internet Explorer and Firefox, he told joystiq that, “I suspect we will get Chrome supported as well.” Marty, a Mac user, currently uses Boot Camp in order to play Quake Live. There was no word on Apple Safari, although its support is probably implied.
While many out-in-the-cold Mac and Linux users can now sigh in relief, when the support will actually be enabled is still unknown. During the interview, Carmack mentioned that a 3rd party is working on it “right now”. Considering that the Open Beta has only just begun, it’s very possible that it might be ready for Quake Live’s official release.
Joystiq will be uploading the entire interview later today. You can read the original article here.
Tonight shoutcast legend djWHEAT and pro-gaming guru Slasher will be talking about Quake Live in the 5th episode of the Live On Three: The Pro-Gaming podcast, at djWHEAT.tv. The show airs at 7 PM EST / 1 CET (Feb 26th) and phone calls will be taken.
For those who don’t know who either djWHEAT or Slasher are, here’s a short introduction:
Marcus “djWHEAT” Graham is a legend in the Quake community. After having shoutcasted some of the biggest and most memorable Quake 3 tournaments in history, djWHEAT went on to work for the Championship Gaming Series. Upon the recent failure of the Championship Gaming Series in November 2008, djWHEAT announced his return to both the Quake scene and his podcast shows Epileptic Gaming & Live On Three at djWHEAT.tv, promising a return to his good old no bullsh1t style of commentating.
Rob “Slasher” Breslau is deeply rooted and well connected in the internet gaming industry. Slasher headed sections of some of the largest gaming websites such as Gotfrag, SK-Gaming and Gameriot. In addition to that, Slasher also makes his presence known as a shoutcaster at some of the biggest Quake events in the world. His most recent appearance being at the 2008 Quakecon finals.
A stream of this episode is embedded below: Continue reading…
The Quake Live developers have recently created the IRC channel #quakelive.support, exclusively dedicated to troubleshooting players facing technical difficulties in Quake Live.
So far most questions have been related to the queue system. The volunteers helping out in #quakelive.support have made it clear that it’s currently id software’s top priority to fix the queue system.
If you have any other technical related question, feel free to hop in and ask your question.
One day after the Quake Live public beta release, QuakeUnity published this interview with Marty Stratton, producer of QuakeLive and John Carmack, id Software‘s co-founder and lead programmer.
In this interview, John and Marty discuss several aspects of Quake Live such as backend infrastructure, their work with mod authors to bring additional features to the game and the hiring of developers from inside the Quake community.
Continue reading…
Quake Live player FLeeck has created #quakelive.wars, an IRC channel for clans/teams looking to scrimmage against other clans/teams (also known as ‘wars’), regardless of the game-type or region.
Instead of having millions of channels that serve same purpose, you connect the EU community and US through one channel where you can search out wars. A model is placed in the topic to keep it easier for everybody.
This type of channel is usually reserved for other team-based shooters such as Call of Duty, and has never been used for a Quake game before.
Upon joining, search for a game using the following format:
[XvsX] [serv on/off] [gametype] [skill] [US/EU]
Many new clans looking to break in to Quake Live are bound to find it useful. Check it out!
As reported earlier this week, the Quake Live open beta is released today! The Quake Live closed beta website permanently shut down about 36 hours ago to prepare for the grand opening. All we could see these last few hours was a timer, slowly counting down to 0.
A lot of questions remained unanswered. The id software developers have done a great job teasing the community during the closed beta. Right before the site went offline, we were able to find a forum post by the developers, revealing very interesting information.
Continue reading…