Holysh1t Quake Live Community
9Mar/090

ESL.eu Quake Live Duel Springleague

Posted by Malice

esl-europeAfter having recently launched a Quake Live ladder, ESL.eu yesterday announced their Quake Live spring league, which will run from 30 March to 31 May.

A league system is different from the ladder format though, so allow me to explain the system for those who are not familiar with it yet.

Groupstage

After having signed up, all competitors are being placed into several groups. Each player has to play against all other players in their group. If you win a match against a player, you get points. If you win enough matches and end near the top of your group, you advance to the playoffs.

The playoffs

Once you reach the playoffs all players will be organized into brackets. From now on, if you're knocked out, you're out of the league.

8Mar/0910

Welcome to the new Holysh1t.net portal!

Posted by Malice

About a week ago we announced a restyling of this website. We kept our promise and here it is! The old design was limited in options and a reorganization of the layout was badly needed.

Although the new design might still be a bit buggy the first few days, most things should be running smoothly if you're running IE7+. Bugs in IE6 will be fixed later on.

Either way... Lets review some of the major improvements in this theme.

5Mar/0916

What’s your first impression of Quake Live? [POLL]

Posted by Malice

quake-live-pollIt's been 10 days since Quake Live went public beta. The press and interest for the  game proved to be overwhelming and totally unexpected, as many first timers had to queue up for hours and hours trying to play the game for the very first time.

Today things have settled, the queue system has been removed and things are running smooth again.

Now that everybody has had the chance to test the game we were wondering what your first impression of Quake Live was, the very first time you played.

You can rate your first impression from a number from 0 to 5 and optionally share your thoughts in the comments.

Filed under: polls Continue reading
3Mar/0915

ComplexityGaming.com Quake Live Movie Contest

Posted by Malice

Complexity Gaming is organizing a Quake Live movie contest.  The contest was announced February 27th, so the news reached us a bit late. You've only got time until 20 March 2009 to submit your entry, so if you still want to participate, better get started now!

26Feb/091

djWHEAT talks with pro-gaming guru Slasher about Quake Live

Posted by Malice

pro-gaming-podcast1Tonight shoutcast legend djWHEAT and pro-gaming guru Slasher will be talking about Quake Live in the 5th episode of the Live On Three: The Pro-Gaming podcast, at djWHEAT.tv. The show airs at 7 PM EST / 1 CET (Feb 26th) and phone calls will be taken.

For those who don't know who either djWHEAT or Slasher are, here's a short introduction:

Marcus "djWHEAT" Graham is a legend in the Quake community. After having shoutcasted some of the biggest and most memorable Quake 3 tournaments in history, djWHEAT went on to work for the Championship Gaming Series. Upon the recent failure of the Championship Gaming Series in November 2008, djWHEAT announced his return to both the Quake scene and his podcast shows Epileptic Gaming & Live On Three at djWHEAT.tv, promising a return to his good old no bullsh1t style of commentating.

Rob "Slasher" Breslau is deeply rooted and well connected in the internet gaming industry. Slasher headed sections of some of the largest gaming websites such as Gotfrag, SK-Gaming and Gameriot. In addition to that, Slasher also makes his presence known as a shoutcaster at some of the biggest Quake events in the world. His most recent appearance being at the 2008 Quakecon finals.

A stream of this episode is embedded below:

26Feb/092

Official Quake Live IRC Support Channel @ #Quakelive.Support

Posted by Malice

The Quake Live developers have recently created the IRC channel #quakelive.support, exclusively dedicated to troubleshooting players facing technical difficulties in Quake Live.

So far most questions have been related to the queue system. The volunteers helping out in #quakelive.support have made it clear that it's currently id software's top priority to fix the queue system.

If you have any other technical related question, feel free to hop in and ask your question.

Filed under: community 2 Comments