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Author: searrard

Map 5 of 6: Courtyard Conundrum

June 13, 2009 4 comments Article

Map 5 of the 6 new maps in 6 weeks is another old map. Unless you played Quake 3 OSPCPMA CTF Pick-ups or Leagues then you may not recognise Courtyard Conundrum AKA q3w2 except in a frag video. Courtyard Conundrum was a staple of the CTF leagues and pick-ups, loved by some and sometimes overlooked by others. The map is fairly balanced and I can see there are changes* being made from the screenshots that Id have released. This is a map you’ll have to know.

Map 5 of 6: Courtyard Conundrum Read More

Map 4 of 6: Blood Run

June 8, 2009 5 comments Article

We kept seeing Quake Live forum threads begging for this Map made years ago by Sten “Ztn” Uusvali, yet until now the developers kept their cards close to their chests about bringing back old user made Maps. For many years Ztn’s Blood Run was a Quake 3 Tournament favorite and yet it seemed like it Read More

Proximity Mines – Without the Spam

April 20, 2009 17 comments Article

I look at the Prox Mines and show them to be very useful Read More

What FOV do you use in Quake Live? [POLL]

February 4, 2009 39 comments Article

quake-live-pollOne of the classic discussions in just about any First Person Shooter revolves around the FOV people use.

The Field of View (or FOV) is a setting you can change which determines how much of the map is visible to you. To change your FOV in Quake Live just open the console and type cg_fov 100, or any other value between 75 (close-up) and 130 (great map overview). The standard FOV in Quake Live is 90.

Some say a low FOV will improve your accuracy. Others say a high FOV allows more flexibility and improves your movement. There are definitely several arguments possible for both low and high FOVs: Read More

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