Easy! Me!
If only I were to actually play Quake Live instead of streaming the coolest games out there!
Since that’s not the case, it may be fun to find out who the community rates as the best player on the ESL Intel Extreme Masters World Championships.
So who do you think will claim the title of World Champion at CeBIT 2010 in Hanover, Germany?
(From March 2nd to 6th, but unless you lived under a rock for the past few months, you already knew that
)
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A new poll was due long time already, but I couldn’t find any decent thing to poll about, but since Stermy finally played the last qualifier rounds, a new poll has risen!
So, who do you think will come out as victor at the IEM4 final rounds at Cologne? Vote away!
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EXTRALIFE makes it sound like a bad thing, where in the end it’s just one of the many personal preferences that make sense to you but makes no sense to the other half of the world’s population.
The question simply is: what’s your deal here?
Do you play inverted or not? Ever tried it?
Let us know!
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It had to happen sooner or later: pro settings. Many screamed for it, many don’t care at all, and perhaps some haven’t figured out yet what this “pro” thing is that is labeled on several TDM servers nowadays.
In a first step towards competition settings – in case you forgot, they are working on it
– a small difference has been made public: a change in weapon spawn times on TDM servers. Players new to Quake Live know only the regular spawn settings, but Quake 3 spawn times originally were 30 seconds for a weapon. This lead to heavy competitive behavior and map control was crucial as without a gun, making a difference suddenly became very hard.
Quake Live introduced a shorter weapon spawn, which gave freshly spawned players a breath of air, but annoyed the opponent also because that same map control lost a significant part of it’s importance. But now the longer weapon spawn time is back in town, and players have to review their gamestyle. However, Quake Live features another impact on teamplay that Quake 3 didn’t have: drop weapon.
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One aspect of maintaining a good website is readability. Nowadays wide screen monitors are as cheap as older 4:3 ratio monitors, and for multimedia and gaming, this usually gives a better experience.
There is one downfall of going widescreen and that’s browsing the web. Traditionally websites are made to scroll vertically, not horizontally due to logical structuring and perhaps even printer supportability. However, a gaming website is often not meant to be printed and the visitors prefer to have as much on their screen as possible without losing precious space on wallpapers on the side of the website’s content.
This is why we’re curious to see what resolution, and more important what width, that our visitors use on their desktop and to surf the web on their main computer!
Remember, we don’t want ingame resolution, only desktop resolution. For example, I game at 1920*1200 but my desktop resolution is 1440*900 or the letters on my 15.4″ notebook screen would become tiny! Therefor I vote 1440.
Vote away!
What desktop width (resolution) do you have?
- 800 (x 600) or lower (7%)
- 1024 (x 768) (14%)
- 1280 (x 720/800/1024) (32%)
- 1440 (x 900) (8%)
- 1600 (x 1200) (5%)
- 1680 (x 1050) (23%)
- 1920 (x 1080/1200) or higher (11%)
Total Voters: 367

In the last few days we couldn’t help but notice how clanbase has nearly 30 private Quake Live servers to their disposal to run CB competitions.
This made us curious if it would be reasonable for us to ask 1 or 2 private servers for #qlpickup.eu as well. Just for the sake of refiring some of that interest in those pickup games Quakers have come to love in the past few years.
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