Quake Live online config generator quake live twitter quake live rss

Quake Live: 1 week out of beta!

17 Aug 2010 by Lashknife in news, quake live news with 3 comments  

For a good week now, Quake Live has matured out of its beta state!

What does this mean for you, the player?
Lots of things, because now you can choose to play as you were, free of charge, on everything you had so far, or subscribe to a Premium or Pro account and get more out of this amazing game!
Continue reading…

Quake Live update roundup Aug-Dec 09

10 Dec 2009 by InFerNo in news, quake live news with 4 comments  

quakeliveid Software changed its update process a while ago to a weekly update cycle set on every Tuesday. While some updates aren’t really worth mentioning, there are some features added that deserve their share of attention. I will list some of them here with a short explanation of why you should take a look at these features.
Continue reading…

Map 6 of 6: Quarantaine

20 Jun 2009 by Lashknife in quake live news with 0 comments  

Concluding this short series of 6 new and/or returning maps, is a fresh CA map called Quarantaine.

6-maps-6-weeks-map6

“Quarantaine” is a medium sized Clan Arena map suitable for 2 to 10 players, but there have been made special tweaks when playing this map as Team Death Match as well, so it will be interesting to see how this turns out for both gametypes.
Continue reading…

Map 5 of 6: Courtyard Conundrum

13 Jun 2009 by searrard in news, quake live news with 4 comments  

Map 5 of the 6 new maps in 6 weeks is another old map. Unless you played Quake 3 OSP\CPMA CTF Pick-ups or Leagues then you may not recognise Courtyard Conundrum AKA q3w2 except in a frag video. Courtyard Conundrum was a staple of the CTF leagues and pick-ups, loved by some and sometimes overlooked by others. The map is fairly balanced and I can see there are changes* being made from the screenshots that Id have released. This is a map you’ll have to know.

Map 5 of 6: Courtyard Conundrum

From Quake Live Map Preview
For week 5 we bring you “Courtyard Conundrum,” another classic CTF arena from the earliest days of Threewave and our friends “Casey” and “Zoid.” Like Bloodlust, Courtyard Conundrum was originally created and released in 2000 as part of a 3-pack of CTF maps for the original QUAKE III Arena. This arena has been a long-time favorite, and is a welcomed addition to the QUAKE LIVE CTF arena rotation. Courtyard Conundrum provides a nice combination of larger open bases and tighter connecting areas, and is most often played with 8-12 players.

We’ve almost reached the end of this 6 map run, but stay tuned next week as we debut a totally new map for Clan Arena. !

Continue reading…

Pro settings see the daylight!

11 Jun 2009 by Lashknife in competition, polls, quake live news with 1 comment  

quake-live-poll
It had to happen sooner or later: pro settings. Many screamed for it, many don’t care at all, and perhaps some haven’t figured out yet what this “pro” thing is that is labeled on several TDM servers nowadays.

In a first step towards competition settings – in case you forgot, they are working on it ;) – a small difference has been made public: a change in weapon spawn times on TDM servers. Players new to Quake Live know only the regular spawn settings, but Quake 3 spawn times originally were 30 seconds for a weapon. This lead to heavy competitive behavior and map control was crucial as without a gun, making a difference suddenly became very hard.

Quake Live introduced a shorter weapon spawn, which gave freshly spawned players a breath of air, but annoyed the opponent also because that same map control lost a significant part of it’s importance. But now the longer weapon spawn time is back in town, and players have to review their gamestyle. However, Quake Live features another impact on teamplay that Quake 3 didn’t have: drop weapon.
Continue reading…

Map 4 of 6: Blood Run

8 Jun 2009 by searrard in news, quake live news with 5 comments  

We kept seeing Quake Live forum threads begging for this Map made years ago by Sten “Ztn” Uusvali, yet until now the developers kept their cards close to their chests about bringing back old user made Maps. For many years Ztn’s Blood Run was a Quake 3 Tournament favorite and yet it seemed like it was going to be left at that until now. I’m personally delighted to say that this week’s new Quake Live map is Blood Run. Bravo!

6-maps-6-weeks-map4

From Quake Live Map Preview
In 1997 Sten “ztn” Uusvali created the original version of Blood Run for QUAKE 1 as a homage to E1M5 Gloom Keep, and it became an instant hit. Following the release of QUAKE III Arena, ztn re-built Blood Run from scratch and released it in 2000 to an even greater reception. Over the past 9 years, Blood Run has become a staple of Duel competition, and a favorite of players around the world. Countless professional tournaments have been decided, and hundreds of thousands of dollars earned over the years within the halls of Blood Run.

Everyone on the QUAKE LIVE team would really like to thank Sten for allowing us the privilege of bringing Blood Run to QUAKE LIVE, and we know he was excited to once again bring many hours of fun to this community. Enjoy!

Stay updated by following Quakelive on twitter.