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	<title>Holysh1t Quake Live Community &#187; beginner guides</title>
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		<title>Quake Live strafe jumping basics</title>
		<link>http://www.holysh1t.net/quake-live-strafe-jumping-basics/</link>
		<comments>http://www.holysh1t.net/quake-live-strafe-jumping-basics/#comments</comments>
		<pubDate>Sun, 01 Feb 2009 12:31:13 +0000</pubDate>
		<dc:creator>xephyr</dc:creator>
				<category><![CDATA[beginner guides]]></category>
		<category><![CDATA[quake live]]></category>
		<category><![CDATA[strafe jump]]></category>

		<guid isPermaLink="false">http://www.holysh1t.net/?p=1577</guid>
		<description><![CDATA[In my opinion, one of the most difficult skills to master in Quake Live is strafe jumping. It looks very simple but it's not that easy if you want to do it correctly. It is often an undervalued skill of gaming. When you have got good movement skills you will be able to move faster [...]<p>Post from: <a href="http://www.holysh1t.net">Holysh1t.net</a><br/><br/><a href="http://www.holysh1t.net/quake-live-strafe-jumping-basics/">Quake Live strafe jumping basics</a></p>



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			<content:encoded><![CDATA[<p>In my opinion, one of the most difficult skills to master in Quake Live is <a href="http://en.wikipedia.org/wiki/Strafe-jumping">strafe jumping</a>. It looks very simple but it's not that easy if you want to do it correctly. It is often an undervalued skill of gaming. When you have got good movement skills you will be able to move faster to your objectives and even more importantly, you will be harder to hit.</p>
<h3>Strafe Jumping step by step</h3>
<ol>
<li>Press <strong>forward</strong></li>
<li>While keeping the <strong>forward key pressed</strong>, press <strong>jump</strong> and press the <strong>move left or move right key</strong>. It is important to note that the move left/move right key and jump key are pressed at the same time.</li>
<li>To gain extra speed, you should <strong>move your mouse</strong> smoothly to around a 45 degree in the direction of the strafe.</li>
<li>For consecutive strafejumps, you should <strong>jump again immediately after landing</strong>, changing the direction of strafe as well as mouse motion.</li>
</ol>
<h3>Steve's Quake Strafejumping Video Tutorial</h3>
<p style="text-align: center;"><span class="youtube">
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<param name="movie" value="http://www.youtube.com/v/1g24fe4bwu0?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;modestbranding=1&amp;loop=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1&amp;hd=1" />
<param name="allowFullScreen" value="true" />
<embed wmode="opaque" src="http://www.youtube.com/v/1g24fe4bwu0?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;modestbranding=1&amp;loop=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1&amp;hd=1" type="application/x-shockwave-flash" allowfullscreen="true" width="480" height="360"></embed>
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</span><p><a href="http://www.youtube.com/watch?v=1g24fe4bwu0&fmt=18">www.youtube.com/watch?v=1g24fe4bwu0</a></p></p>
<p>Don't freak out if it doesn't work the first few times. Mastering the Quake Live movement takes time and practice. <img src='http://www.holysh1t.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Post from: <a href="http://www.holysh1t.net">Holysh1t.net</a><br/><br/><a href="http://www.holysh1t.net/quake-live-strafe-jumping-basics/">Quake Live strafe jumping basics</a></p>


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		<title>Quake Live configs for download</title>
		<link>http://www.holysh1t.net/quake-live-configs-for-download/</link>
		<comments>http://www.holysh1t.net/quake-live-configs-for-download/#comments</comments>
		<pubDate>Mon, 19 Jan 2009 20:17:00 +0000</pubDate>
		<dc:creator>xephyr</dc:creator>
				<category><![CDATA[beginner guides]]></category>
		<category><![CDATA[customize config]]></category>
		<category><![CDATA[quake live]]></category>

		<guid isPermaLink="false">http://www.holysh1t.net/?p=1180</guid>
		<description><![CDATA[If you want to try Quake Live config files of other players, this is your chance. In this post we want to give you the opportunity to compare other player's config with your own. No example screenshots have been added yet. Quake Live is still in a closed beta fase and publishing screenshots would break [...]<p>Post from: <a href="http://www.holysh1t.net">Holysh1t.net</a><br/><br/><a href="http://www.holysh1t.net/quake-live-configs-for-download/">Quake Live configs for download</a></p>



Related posts:<ol><li><a href='http://www.holysh1t.net/notepad-language-file-for-game-configs/' rel='bookmark' title='Notepad++ Language file for Game Configs'>Notepad++ Language file for Game Configs</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>If you want to <strong>try Quake Live config files of other players</strong>, this is your chance. In this post we want to give you the opportunity to compare other player's config with your own.</p>
<p>No example screenshots have been added yet. Quake Live is still in a closed beta fase and publishing screenshots would break the Non Disclosure Agreement (NDA).</p>
<h3>Configs from the professionals</h3>
<ul>
<li><img class='flag' src="http://www.holysh1t.net/wp-content/uploads/flags/se.png"> <a href="http://www.holysh1t.net/wp-content/uploads/configs/qlfox.zip" target="_self">fox</a></li>
</ul>
<p>It is a pretty standard Quake Live config but all the important commands are there.</p>
<ul>
<li><img class='flag' src="http://www.holysh1t.net/wp-content/uploads/flags/it.png"> <a href="http://www.holysh1t.net/wp-content/uploads/configs/stermyQL.zip" target="_self">stermy</a></li>
</ul>
<p>On <a href="http://www.stermy.com/" target="_self">stermy.com</a>, the most known Italian quaker is sharing his Quake Live config. This config is what you would expect from an <strong>experienced player</strong> like stermy. It has all the right settings for <strong>optimal gameplay</strong> at the expense of the graphics, of course. Definitely worth a try if you don't care about the graphics.</p>
<h3>Configs from the community</h3>
<ul>
<li><img class='flag' src="http://www.holysh1t.net/wp-content/uploads/flags/fr.png"> <a href="http://www.holysh1t.net/wp-content/uploads/configs/cyn.zip" target="_self">cyn</a></li>
</ul>
<p>This is a very well documented config which makes it easily customizable. The resolution is set to 1920*1200 but this can of course be changed: <em>r_mode</em> in console or config file or via the game menu.</p>
<ul>
<li><img class='flag' src="http://www.holysh1t.net/wp-content/uploads/flags/se.png"> <a href="http://www.holysh1t.net/wp-content/uploads/configs/snelvovve.zip" target="_self">snelvovve</a></li>
</ul>
<p>This config has <strong>3 scripts</strong>, i.e. a volume-, a demo- and a zoomscript (you will have to write +zoom when joining a new server). Maximum FPS has been set to 75, this makes the game more <strong>smooth on a TFT screen</strong>. A thin lightning gun beam and small rail trail might be cool extras to make this config worthwile to try.</p>
<ul>
<li><img class='flag' src="http://www.holysh1t.net/wp-content/uploads/flags/be.png"> <a href="http://www.holysh1t.net/wp-content/uploads/configs/xephyr.zip" target="_self">xephyr</a></li>
</ul>
<p>If you're looking for nice graphics, don't try this config. If your computer can't keep up with Quake Live on high detail, you might give this config a try. Almost <strong>all graphics have been removed</strong>. Not only to improve FPS but more importantly to improve the <strong>gameplay</strong>.</p>
<p>If you wish to see <strong>your config in the list</strong>, please post a link to your config in the commentbox below with some information.</p>
<p>Post from: <a href="http://www.holysh1t.net">Holysh1t.net</a><br/><br/><a href="http://www.holysh1t.net/quake-live-configs-for-download/">Quake Live configs for download</a></p>


<p>Related posts:<ol><li><a href='http://www.holysh1t.net/notepad-language-file-for-game-configs/' rel='bookmark' title='Notepad++ Language file for Game Configs'>Notepad++ Language file for Game Configs</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>26</slash:comments>
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		<item>
		<title>Changing the Quake Live crosshair colors</title>
		<link>http://www.holysh1t.net/changing-crosshair-colors/</link>
		<comments>http://www.holysh1t.net/changing-crosshair-colors/#comments</comments>
		<pubDate>Sat, 17 Jan 2009 13:34:43 +0000</pubDate>
		<dc:creator>Malice</dc:creator>
				<category><![CDATA[beginner guides]]></category>
		<category><![CDATA[console commands]]></category>
		<category><![CDATA[customize config]]></category>
		<category><![CDATA[quake live]]></category>

		<guid isPermaLink="false">http://www.holysh1t.net/?p=1039</guid>
		<description><![CDATA[Changing the crosshair colors to your personal preference has proven to be very important to many quakers, considering the many requests for this feature. Now that id software has installed this feature you can easily apply it by either changing your menu settings or updating your personal quake live config. To change the Quake Live [...]<p>Post from: <a href="http://www.holysh1t.net">Holysh1t.net</a><br/><br/><a href="http://www.holysh1t.net/changing-crosshair-colors/">Changing the Quake Live crosshair colors</a></p>



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			<content:encoded><![CDATA[<p>Changing the crosshair colors to your personal preference has proven to be very important to many quakers, considering the many requests for this feature.</p>
<p>Now that id software has installed this feature you can easily apply it by either changing your menu settings or updating your personal quake live config.</p>
<p>To change the Quake Live crosshair color through the console or in your config, use the command:</p>
<blockquote><p><strong>cg_crosshaircolor X </strong></p></blockquote>
<p>Where "X" stands for a value from 1 to 7, each representing a different color:</p>
<p>1 = <strong><span style="color: #ff0000;">red</span></strong><br />
2 = <span style="color: #f4dd0a;"><strong>yellow</strong></span><br />
3 = <strong><span style="color: #008000;">green</span></strong><br />
4 = <strong><span style="color: #00ffff;">cyan</span></strong><br />
5 = <strong><span style="color: #333399;">blue</span></strong><br />
6 = <strong><span style="color: #ff00ff;">pink</span></strong><br />
7 = <strong><span style="color: #000000;">white</span></strong></p>
<p>For this crosshair color command to have effect you must first be sure to turn off the crosshair health option (this option changes the crosshair color according to your health status). To remove crosshair health use the following command in the console or in your config:</p>
<blockquote><p><strong>cg_crosshairhealth 0</strong></p></blockquote>
<p>Read these <a href="http://www.holysh1t.net/how-to-customize-your-quake-live-config/">Quake Live config customization</a> tips for many more useful console commands.</p>
<p>Post from: <a href="http://www.holysh1t.net">Holysh1t.net</a><br/><br/><a href="http://www.holysh1t.net/changing-crosshair-colors/">Changing the Quake Live crosshair colors</a></p>


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		<item>
		<title>Can you play Quake Live on linux or mac?</title>
		<link>http://www.holysh1t.net/can-you-play-quake-live-on-linux-or-mac/</link>
		<comments>http://www.holysh1t.net/can-you-play-quake-live-on-linux-or-mac/#comments</comments>
		<pubDate>Sun, 11 Jan 2009 19:41:37 +0000</pubDate>
		<dc:creator>xephyr</dc:creator>
				<category><![CDATA[beginner guides]]></category>
		<category><![CDATA[quake live]]></category>

		<guid isPermaLink="false">http://www.holysh1t.net/?p=968</guid>
		<description><![CDATA[Yes you can! Just visit the Quake Live website and follow the on screen instructions! As tested with timedemos on dualboot machines it is actually proven that the Linux version is faster than the Windows version! So if you are using Apple MacOS or GNU/Linux, visit the site and join in on the fragging mayhem! [...]<p>Post from: <a href="http://www.holysh1t.net">Holysh1t.net</a><br/><br/><a href="http://www.holysh1t.net/can-you-play-quake-live-on-linux-or-mac/">Can you play Quake Live on linux or mac?</a></p>



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			<content:encoded><![CDATA[<p>Yes you can! Just visit the Quake Live website and follow the on screen instructions!</p>
<p>As tested with timedemos on dualboot machines it is actually proven that the Linux version is faster than the Windows version!</p>
<p>So if you are using Apple MacOS or GNU/Linux, visit the site and join in on the fragging mayhem!</p>
<p>Post from: <a href="http://www.holysh1t.net">Holysh1t.net</a><br/><br/><a href="http://www.holysh1t.net/can-you-play-quake-live-on-linux-or-mac/">Can you play Quake Live on linux or mac?</a></p>


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		<slash:comments>5</slash:comments>
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		<item>
		<title>What date will Quake Live be released?</title>
		<link>http://www.holysh1t.net/quake-live-release-date/</link>
		<comments>http://www.holysh1t.net/quake-live-release-date/#comments</comments>
		<pubDate>Wed, 07 Jan 2009 13:17:59 +0000</pubDate>
		<dc:creator>Malice</dc:creator>
				<category><![CDATA[beginner guides]]></category>
		<category><![CDATA[id software]]></category>
		<category><![CDATA[quake live]]></category>
		<category><![CDATA[quakecon]]></category>

		<guid isPermaLink="false">http://www.holysh1t.net/?p=841</guid>
		<description><![CDATA[It is not yet known when Quake Live will be released. The game has to go through several stages in development before it reaches that point. On January the 7th the game is still in closed beta which means you need to be invited to play. Next up is the open beta, of which the [...]<p>Post from: <a href="http://www.holysh1t.net">Holysh1t.net</a><br/><br/><a href="http://www.holysh1t.net/quake-live-release-date/">What date will Quake Live be released?</a></p>



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			<content:encoded><![CDATA[<p><strong>It is not yet known when Quake Live will be released</strong>. The game has to go through several stages in development before it reaches that point. On January the 7th the game is still in closed beta which means you need to be invited to play. Next up is the open beta, of which the date is also unknown.</p>
<p>Once the game is ready, id software will officially "release" the game and reset all the player data of the beta period.</p>
<p>If I were to <strong>guess what date Quake Live will be released</strong> I would pick <a href="http://www.quakecon.org">Quakecon 2009</a>, scheduled for 13 - 16 August and heavily advertised in game.</p>
<p>However, Quake Live is a game that's easily updated with content by the developers. It is id software's intention to keep the game updated constantly with new content (maps, skins, ...) even when the game has been officially released.</p>
<p><em><strong>*update*</strong> Quake Live entered the public beta fase 24th of February 2009.</em></p>
<p>Post from: <a href="http://www.holysh1t.net">Holysh1t.net</a><br/><br/><a href="http://www.holysh1t.net/quake-live-release-date/">What date will Quake Live be released?</a></p>


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		<title>Is it possible to change your Quake Live nickname?</title>
		<link>http://www.holysh1t.net/change-nickname-quake-live/</link>
		<comments>http://www.holysh1t.net/change-nickname-quake-live/#comments</comments>
		<pubDate>Wed, 07 Jan 2009 12:58:47 +0000</pubDate>
		<dc:creator>Malice</dc:creator>
				<category><![CDATA[beginner guides]]></category>
		<category><![CDATA[id software]]></category>
		<category><![CDATA[quake live]]></category>

		<guid isPermaLink="false">http://www.holysh1t.net/?p=838</guid>
		<description><![CDATA[No, it's not possible to change your nickname in Quake Live. The only thing you can change about your nickname is the following: Your clan tag (5 characters maximum, use the command /clan in the Quake Live console) Capital letters or lowercase letters Colors in your nickname However, what you can do to get a [...]<p>Post from: <a href="http://www.holysh1t.net">Holysh1t.net</a><br/><br/><a href="http://www.holysh1t.net/change-nickname-quake-live/">Is it possible to change your Quake Live nickname?</a></p>



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			<content:encoded><![CDATA[<p>No, it's <strong>not possible to change your nickname</strong> in Quake Live. The only thing you can change about your nickname is the following:</p>
<ul>
<li> Your clan tag (5 characters maximum, use the command <strong>/clan</strong> in the <a href="http://www.holysh1t.net/open-console-quake-live/">Quake Live console</a>)</li>
</ul>
<ul>
<li> Capital letters or lowercase letters</li>
</ul>
<ul>
<li> <a href="http://www.holysh1t.net/quake-live-colors-nickname/">Colors in your nickname</a></li>
</ul>
<p>However, what you can do to get a new nickname is create a new account in Quake Live, once you have a BETA key. To create a new account just log out of quake live. Log back into the beta screen and register a new account on the screen where it also asks for your email.</p>
<p>Id software does not care too much about duplicate accounts. Quake live does not exclusively use the number of registered accounts as a reference for traffic and popularity. The userbase statistics would be very inaccurate which would not convince potential advertisers. Don't spam too many new accounts either though, just as a precaution.</p>
<p>It's also been said that once quake live is publicly released and is out of the beta, all stats and accounts will be deleted or reset. <strong>Then it could be possible to get an account nickname</strong> which has currently been taken already. Though it's not entirely sure this will happen.</p>
<p>Read these <a href="http://www.holysh1t.net/how-to-customize-your-quake-live-config/">Quake Live config customization</a> tips for many more useful console commands.</p>
<p>Post from: <a href="http://www.holysh1t.net">Holysh1t.net</a><br/><br/><a href="http://www.holysh1t.net/change-nickname-quake-live/">Is it possible to change your Quake Live nickname?</a></p>


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		<item>
		<title>Chat with your friends while playing Quake Live</title>
		<link>http://www.holysh1t.net/ingame-chat-with-your-friends/</link>
		<comments>http://www.holysh1t.net/ingame-chat-with-your-friends/#comments</comments>
		<pubDate>Fri, 02 Jan 2009 20:17:04 +0000</pubDate>
		<dc:creator>xephyr</dc:creator>
				<category><![CDATA[beginner guides]]></category>
		<category><![CDATA[console commands]]></category>
		<category><![CDATA[quake live]]></category>

		<guid isPermaLink="false">http://www.holysh1t.net/?p=690</guid>
		<description><![CDATA[Until recently I did not know it was possible to talk to someone in your friends list while you are playing Quake Live. When you send a message through the browser, it pops up in your friend's Quake Live. This is already a nice feature but it is also possible to talk back while in [...]<p>Post from: <a href="http://www.holysh1t.net">Holysh1t.net</a><br/><br/><a href="http://www.holysh1t.net/ingame-chat-with-your-friends/">Chat with your friends while playing Quake Live</a></p>



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			<content:encoded><![CDATA[<p>Until recently I did not know it was possible to talk to someone in your friends list while you are playing Quake Live.</p>
<p>When you send a message through the browser, it pops up in your friend's Quake Live. This is already a nice feature but it is also possible to talk back while in game.</p>
<p><a href="http://www.holysh1t.net/open-console-quake-live/">Open the console</a> and type</p>
<ul>
<blockquote><p><strong>/tell_buddy name "text here"</strong></p></blockquote>
</ul>
<p>I find this tool very useful to drop an online friend a quick note while you're playing.</p>
<p>Read these <a href="http://www.holysh1t.net/how-to-customize-your-quake-live-config/">Quake Live config customization</a> tips for many more useful console commands.</p>
<p>Post from: <a href="http://www.holysh1t.net">Holysh1t.net</a><br/><br/><a href="http://www.holysh1t.net/ingame-chat-with-your-friends/">Chat with your friends while playing Quake Live</a></p>


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		<title>How to watch Quake Live demos</title>
		<link>http://www.holysh1t.net/watch-quake-live-demos/</link>
		<comments>http://www.holysh1t.net/watch-quake-live-demos/#comments</comments>
		<pubDate>Thu, 01 Jan 2009 19:05:43 +0000</pubDate>
		<dc:creator>Malice</dc:creator>
				<category><![CDATA[beginner guides]]></category>
		<category><![CDATA[console commands]]></category>
		<category><![CDATA[demos]]></category>
		<category><![CDATA[newbie]]></category>

		<guid isPermaLink="false">http://www.holysh1t.net/?p=628</guid>
		<description><![CDATA[Playing back a quake live demo still requires more work than it should. Yet with time new features will be developed by id software that will make demo playback a lot easier. To watch a Quake Live demo follow these 5 simple steps: 1) first go to your Quake Live demo folder: Vista %appdata%\id Software\quakelive\home\baseq3\demos\ [...]<p>Post from: <a href="http://www.holysh1t.net">Holysh1t.net</a><br/><br/><a href="http://www.holysh1t.net/watch-quake-live-demos/">How to watch Quake Live demos</a></p>



No related posts.]]></description>
			<content:encoded><![CDATA[<p>Playing back a quake live demo still requires more work than it should. Yet with time new features will be developed by id software that will make demo playback a lot easier.</p>
<p>To watch a Quake Live demo follow these 5 simple steps:</p>
<p><span style="text-decoration: underline;"><strong>1) first go to your Quake Live demo folder:</strong></span></p>
<p><strong>Vista</strong></p>
<p>%appdata%\id Software\quakelive\home\baseq3\<strong>demos</strong>\</p>
<p><strong>Windows XP</strong></p>
<p>%userprofile%\id Software\quakelive\home\baseq3\<strong>demos</strong>\</p>
<p><strong>GNU/Linux</strong></p>
<p>~/.quakelive/quakelive/home/baseq3/<strong>demos</strong></p>
<p>If you don't have a "demos" folder yet, make one yourself. Read the <a href="http://www.holysh1t.net/quake-live-config-located-windows/">quake live folder location</a> guide if you have trouble finding the quake live folder.</p>
<p><span style="text-decoration: underline;"><strong>2) Place the demo file into your demos folder<br />
 </strong></span></p>
<p>If you want to watch a demo you recorded yourself, it should already be in the demos folder.</p>
<p>If it's a demo you downloaded, just place the file here. A Quake Live demo file has a "dm_73" extension.</p>
<p><span style="text-decoration: underline;"><strong>3) Start a practice game:</strong></span></p>
<p>You still need to be inside a game to launch a demo.</p>
<p><span style="text-decoration: underline;"><strong>4) Open the console</strong></span></p>
<p>If you haven't figured this out yet, here's a step by step guide that explains how to <a href="http://www.holysh1t.net/open-console-quake-live/">open your quake live console</a>.</p>
<p><span style="text-decoration: underline;"><strong>5) Use the /demo command</strong></span></p>
<p>To start your demo, type the following command in your console:</p>
<blockquote><p><em>/demo filename</em></p>
</blockquote>
<p>So if your demo was named <em>fragownage.dm_73</em>, you would have to type <strong>/d</strong><strong>emo fragownage </strong>in the console. There ya go!</p>
<p>Don't press too many keys during the demo because it might just suddenly stop playing. To fastforward use the command <strong>/timescale</strong> in the console. The default value is 1. A higher value speeds the demo up. There's no rewinding though! Have fun!</p>
<p>Post from: <a href="http://www.holysh1t.net">Holysh1t.net</a><br/><br/><a href="http://www.holysh1t.net/watch-quake-live-demos/">How to watch Quake Live demos</a></p>


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		<title>Quake Live CTF guide</title>
		<link>http://www.holysh1t.net/quake-live-ctf-guide/</link>
		<comments>http://www.holysh1t.net/quake-live-ctf-guide/#comments</comments>
		<pubDate>Thu, 25 Dec 2008 18:48:51 +0000</pubDate>
		<dc:creator>xephyr</dc:creator>
				<category><![CDATA[beginner guides]]></category>

		<guid isPermaLink="false">http://www.holysh1t.net/?p=451</guid>
		<description><![CDATA[Originally written by Wolfclaw’s Thormam, edited later by zhakal and even later by xephyr. This guide is meant for people who are new at CTF, to help the #qlpickup.eu games to become more like real Clan wars for better practice. We will discuss every position in this guide. DEFENSE Often 2 defenders will be used [...]<p>Post from: <a href="http://www.holysh1t.net">Holysh1t.net</a><br/><br/><a href="http://www.holysh1t.net/quake-live-ctf-guide/">Quake Live CTF guide</a></p>



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			<content:encoded><![CDATA[<p><em>Originally written by Wolfclaw’s Thormam, edited later by zhakal and even later by xephyr.<br />
</em><br />
This guide is meant for people who are new at CTF, to help the <a href="irc://irc.quakenet.org/qlpickup.eu" target="_blank">#qlpickup.eu</a> games to become more like real Clan wars for better practice.</p>
<p>We will discuss every position in this guide.</p>
<p><span style="text-decoration: underline;"><strong>DEFENSE</strong></span><br />
Often 2 defenders will be used to defend the flag. These 2 need to agree on who will be flag defender and who will be 2nd defender.</p>
<p><strong>“I’m a flag def, what do I do?”</strong><br />
A flag def is simple to play although hard to master. You need to be able to time your buffs around your base such as Armor and Megahealth. Timing these is very important as the enemy attackers will go after these items to make sure you are lower on health than they are when facing you or to use when they get your flag and run home.</p>
<p>When they get the flag and you either died or can’t reach/kill the EFC (Enemy Flag Carrier) before they are out of the base, you will have to let them go and shout out to your team where they are heading. The reason for you to let them go is because your job will now be to secure your home base. Although it can be tempting to continue after him, it will leave your base empty. This will most likely mean that if you come back or another player returns the flag, there will be an enemy attacker waiting in your base for that to happen and now you will not be able to tell your team where he is and what way he is going. Besides that, he will also steal YOUR armor, health, weapons, etc on his way out.</p>
<p>When you die or predict you will get in big trouble and you see your 2nd def is not around or dead as well, shout out “<em>BASE LOST</em>” as either the 2nd def will be running back to help out or your team attackers will help if they spawn back home. When there is cross-cap the flag def’s job is to be a bodyguard for your FC (Flag Carrier) every second, simply follow him around as he picks up the armor and health in the base. Letting the FC be alone for just a few seconds, can mean your FC dies and they will return their flag and get a capture. If you can overlook more than this, you could help your team by timing powerups as well. You might not have that much to do around powerups anyway as the enemy attackers would want a powerup to help them on their attack.</p>
<p><strong>“I’m a 2nd def, what do I do?”</strong><br />
- Although the concept of a 2nd def is familiar to the flag def, your style of play is somewhat more offensive minded. You will first have to get your flag def buffed up before you yourself start taking armor. Always makes sure he is well armored before you pickup anything, because he will be alone defending when you have to help in the middle etc. When the middle powerup is about to spawn, your job is first to make sure that your flag def is ok and then head out for the middle to help your attackers securing the powerup. The enemy attackers will likely be there as well anyway to get it, so an extra hand will be good.</p>
<p>You will often be away from your own flag but not to far away as your flag def will often need help from you. A good idea is to move back and forth between the base and the beginning of the midfield section to see where the enemy enters and give them a minor damage to lower their health. If you see one enemy entering on your side of the map simply shout to your flag defender for example "<em>incoming LOW</em>". If you see more than one enter your base you should just automatically return to defend your flag.</p>
<p>When your team got the flag, move out to the middle to assist him on the way across. A good idea is to just either stand far away and rail the enemy around him, or jumping down close to your FC so you can pick up the flag if it is dropped or take a hit that was meant for him. I want to point out that you are a defender, not an attacker. Your main focus will always be to help your flag defender. Don’t get temped to attack as its outcome can be fatal for your team's defense.</p>
<p><span style="text-decoration: underline;"><strong>MIDFIELD</strong></span><br />
- This position is meant for gaining control of the midfield and literally irritate the shit out of the enemy attackers trying to cross the midfield.</p>
<p><strong>“I’m a midfielder, what do I do?”</strong><br />
- This position is often meant as a replacement for the 2nd def, if the flag room is too small to fit 2 defenders or you have a highly skilled flag defender who can take care of business on his own.</p>
<p>The midfielder kills or at the least gives the enemy attacker a hard time crossing the midfield (Hurting him badly). He also helps securing the powerup but he shouldn’t try to take it as he hardly never has any armor for it. Of course he will take it if no other of his team gets to it in time, and should therefore shout something like “<em>switching to attack</em>” before attacking to indicate that mid is no longer being cleared/guarded.</p>
<p>He also attacks alongside his teams attackers if powerup is secured, to support an attack with powerup. He also helps the basedef/flagdef if the enemy got the powerup or if he has a hard time clearing his base. Hard to tell anything else about this position besides the person who takes on this role should have a good accuracy as he will probably face a lot of combat. Sometimes it will even feel like instagib for the midfielder. Also flexibility is required of the player as he will help a lot on both sides of the map.</p>
<p><span style="text-decoration: underline;"><strong>OFFENSE/ATTACKER</strong></span><br />
- This position is where Hollywood celebrities are born. Although a soccer team consists of 11 players, the striker who scored the goals will be the man of the match.</p>
<p><strong>“I’m an attacker, what do I do?”</strong><br />
- This position is not all about scoring the goals. Besides capping the flag you need to have a keen eye to strategy and the positioning of your fellow attackers (This to make sure not everybody is attacking from the same spot). A good idea is to play it a little cool instead of running brainless into the flag and run out again hoping you won’t get killed.</p>
<p>This method will fail against a good defender 99 out of 100 times. So it works if you are lucky the defender is sleeping or very low on health. Instead hook up with your fellow attackers if possible, of course this is not possible every time so you might have to try on your own sometimes. First thing is to look at the team overlay to see where the other attackers are, if they are close to entering you should wait if they are round mid/home base you should go alone.</p>
<p>When you are ready to enter enemy base you could shout something like “<em>attacker ready</em>” so your team-mates know you are ready to enter enemy base. The other should then try do the same and then shout “<em>attacker ready</em>” as well. If all 3 of you have shouted that, one will shout “attack started” and all will enter at almost the same time which will lower the chance for the enemy defense. If 2 attackers are ready and the 3rd attacker shouts something like “<em>attacker NOT ready</em>“, the two of you will have to do. Don’t wait too long in quake live ctf, the reason for this is it contains a lot of spawn places near home base which will give you a hard time attacking.</p>
<p>They will lower your health all the time and in worst case kill you. Also when you do enter the base and it’s time to grab the flag, take a look at overlay to check your fellow team mate's status. The one with the highest amount of health &amp; armor should ALWAYS take the flag. Remember that everyone you meet on your way home wants to hit the FC. Don’t be selfish about this as it’s the biggest problem pickup games have. “I’m much better than him so I take it” although the idiot has 50/0 and the other 100/100. Now you had only 100/0 and your fellow team mate had 100/100 so he took the flag and will now try running home. Do NOT stay and let him run on his own all the way home. He needs your help and with you escorting him all the way home to safety, will highly raise his chance of making it. Which will give you and your team more caps instead of a lot of dead flagruns. It’s not flagtime that counts here, only caps.</p>
<p>If the FC meet a teammate with higher health on his way home and is hunted he should kill himself, to make the other teammate run back home instead and make you spawn near mid/home base to also help him on his way back. Another good idea is to steal the enemies armors, health &amp; megahealth even though it is placed a bit away from the base, which gives the defense a tough choice to make if you let him know you are there first (Blind shot into base etc).</p>
<p>He will probably stay at the flag waiting for you there which gives you the opportunity to take his armor, health and buff yourself for the attack. A good attacker even times enemy armor so they will use a lot of hard work getting every armor, leaving them with less health/armor all the time. When entering the enemy base and you have a friend right beside you, notice how buffed he is. If he has more armor etc. than you, you should enter first so you will be killed first (This is cause he then has a much higher chance of taking the flag and actually get away with it).</p>
<p>One last thing. If you died while the 3 of you entered the enemy base, but the remaining 2 or 1 got the flag. You should head out for the middle to secure it, giving your FC a better chance of crossing. When you see him, move towards him so he will drop it to you if he dies. Also time the powerups on the map, it is very important for your team to get these as you don’t want the enemy to get it to attack with and if you have quad, a single shot will kill a defender (with a rail anyway). The concept of timing the powerups is quite easy, as it spawns every 2 min (after pickup). If you die 30 secs before it spawns, don’t think it’s smarter to try another attempt of attacking, instead head out for the powerup to secure it.</p>
<p>If you already are in attack and waiting for the others, either run back or just enter the base trying lower the enemy flag defender a bit in health so you can spawn again to go to the middle. Again when your teammate has the powerup, enter the base before him as you don’t want him to take all “first shots” especially if it’s regen.</p>
<p>Now for the defending part of being an attacker.</p>
<p>Although you are the most offensive minded player on your team, there is another important role you will be playing. When the enemy got the flag and your defenders have given directions where he went, they will count on you and your fellow 2 attackers to help them return it. This means that you will have to forget the enemy flag and concentrate on securing the middle so he won’t get past the middle.</p>
<p>If you are far inside enemy base, find a position there where you think the EFC will pass to cap and hide there and wait for him and hear what your teammates shouts. This is important as well as you will be the last chance of returning it for your team if he gets passed the middle. If your teammates shout “<em>EFC past middle</em>” and you don’t see him, you might have to move closer to the flag hoping to catch him before capping or even making a “<em>holy shit</em>” on him. If you don’t know where he is and you see a chance of taking the enemy flag, do so and hide as it will get your teammates a change to hunt him down. If you decide to run home with the flag you will need to NOT run into the EFC as he might have escorts.</p>
<p>As the last thing I would like to point out. When you spawn at your own base, which you will do alot, don’t just stand there and kill the enemy attackers who get in. If 3 of them is coming at the same time you will of course help killing them. But if you see your defense can handle it without your help, let them do it. Don’t just stand there getting frags, it’s simply not your job to do. Your job is in the other end of the map. Also LEAVE the armor, megahealth and ALL dropped weapons for the defenders on your way out. It’s what keeps them superior to the enemy attackers. If you see one shout “Armor available” do not take it as it’s not for you unless you have the enemy flag.</p>
<p>If you meet an enemy attacker on you way toward enemy base, don’t go running after him to kill him, I’ve even seen people tailing me all the way home to their own base to kill me. It’s mindless, irritating and again NOT YOUR JOB.</p>
<p><em>Source:</em> <a href="http://zhakal.com/wordpress/?p=15" target="_blank">zhakal's website</a></p>
<p>Post from: <a href="http://www.holysh1t.net">Holysh1t.net</a><br/><br/><a href="http://www.holysh1t.net/quake-live-ctf-guide/">Quake Live CTF guide</a></p>


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		<title>Changing enemy model visibility in Quake Live</title>
		<link>http://www.holysh1t.net/changing-enemy-skin-visibility-quakelive/</link>
		<comments>http://www.holysh1t.net/changing-enemy-skin-visibility-quakelive/#comments</comments>
		<pubDate>Wed, 24 Dec 2008 23:21:03 +0000</pubDate>
		<dc:creator>Malice</dc:creator>
				<category><![CDATA[beginner guides]]></category>
		<category><![CDATA[console commands]]></category>
		<category><![CDATA[customize config]]></category>
		<category><![CDATA[quake live]]></category>

		<guid isPermaLink="false">http://www.holysh1t.net/?p=419</guid>
		<description><![CDATA[Quake Live has many different enemy skins you can choose from. Id software's Quake Live team has done a great job improving the graphics of existing quake 3 skins, as well as adding a varierty of new skins to the game. Yet when it comes to racking up frags, a varied series of dark and [...]<p>Post from: <a href="http://www.holysh1t.net">Holysh1t.net</a><br/><br/><a href="http://www.holysh1t.net/changing-enemy-skin-visibility-quakelive/">Changing enemy model visibility in Quake Live</a></p>



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			<content:encoded><![CDATA[<p>Quake Live has many different enemy skins you can choose from. Id software's Quake Live team has done a great job improving the graphics of existing quake 3 skins, as well as adding a varierty of new skins to the game. Yet when it comes to racking up frags, a varied series of dark and often hard to see enemy skins will not help you a lot.</p>
<p>Yet, nothing to worry about because there's a way to force Quake Live to display one model for all the enemy players. To accomplish this you must <a href="../open-console-quake-live/">open the game console</a> or go to your <a href="../quake-live-config-located-windows/">quake live config file</a> and insert the command <strong>cg_forceEnemyModel "X"</strong>. You can choose which model you want to force in the game by changing the X with a model name of your choice.</p>
<p>For optimal sound and visibility of your enemies during the game I would definitely suggest using the green <em>Keel/bright</em> or <em>TankJr/bright</em> skins. The command you should use would then look something like this: <strong></strong></p>
<blockquote><p><strong>cg_forceEnemyModel keel/bright</strong>.</p></blockquote>
<p>Voila, you will now see and hear all the enemies from miles away. The models that have bright skins are the following:</p>
<blockquote><p>cg_forceEnemyModel <strong>tankjr/bright</strong>.<br />
cg_forceEnemyModel <strong>keel/bright</strong>.<br />
cg_forceEnemyModel <strong>crash/bright</strong>.<br />
cg_forceEnemyModel <strong>visor/bright</strong>.</p></blockquote>
<p>An alternative to the very green bright skins are the sport bright skins. They are a mix of green and white:</p>
<blockquote><p>cg_forceEnemyModel <strong>tankjr/sport</strong>.<br />
cg_forceEnemyModel <strong>keel/sport</strong>.<br />
cg_forceEnemyModel <strong>crash/sport</strong>.<br />
cg_forceEnemyModel <strong>visor/sport</strong>.</p></blockquote>
<p>An example of the Keel/bright skin can be viewed in the video below, thanks to Gimpylung!</p>
<div style="padding:20px;text-align:center;"><span class="youtube">
<object width="425" height="355">
<param name="movie" value="http://www.youtube.com/v/0mgA7JKAxEM?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;modestbranding=1&amp;loop=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1" />
<param name="allowFullScreen" value="true" />
<embed wmode="opaque" src="http://www.youtube.com/v/0mgA7JKAxEM?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;modestbranding=1&amp;loop=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="355"></embed>
<param name="wmode" value="opaque" />
</object>
</span><p><a href="http://www.youtube.com/watch?v=0mgA7JKAxEM">www.youtube.com/watch?v=0mgA7JKAxEM</a></p></div>
<p>To remove the forced model just replace the skin name by two " characters. Like this: cg_forceenemymodel "".</p>
<p>Read our <a href="http://www.holysh1t.net/how-to-customize-your-quake-live-config/">Quake Live config customization</a> tips for many more useful console commands.</p>
<p>Post from: <a href="http://www.holysh1t.net">Holysh1t.net</a><br/><br/><a href="http://www.holysh1t.net/changing-enemy-skin-visibility-quakelive/">Changing enemy model visibility in Quake Live</a></p>


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