Holysh1t Quake Live Community
2Jan/094

Chat with your friends while playing Quake Live

Posted by xephyr

Until recently I did not know it was possible to talk to someone in your friends list while you are playing Quake Live.

When you send a message through the browser, it pops up in your friend's Quake Live. This is already a nice feature but it is also possible to talk back while in game.

Open the console and type

    /tell_buddy name "text here"

I find this tool very useful to drop an online friend a quick note while you're playing.

Read these Quake Live config customization tips for many more useful console commands.

1Jan/099

How to watch Quake Live demos

Posted by Malice

Playing back a quake live demo still requires more work than it should. Yet with time new features will be developed by id software that will make demo playback a lot easier.

To watch a Quake Live demo follow these 5 simple steps:

1) first go to your Quake Live demo folder:

Vista

%appdata%\id Software\quakelive\home\baseq3\demos\

Windows XP

%userprofile%\id Software\quakelive\home\baseq3\demos\

GNU/Linux

~/.quakelive/quakelive/home/baseq3/demos

If you don't have a "demos" folder yet, make one yourself. Read the quake live folder location guide if you have trouble finding the quake live folder.

2) Place the demo file into your demos folder

If you want to watch a demo you recorded yourself, it should already be in the demos folder.

If it's a demo you downloaded, just place the file here. A Quake Live demo file has a "dm_73" extension.

3) Start a practice game:

You still need to be inside a game to launch a demo.

4) Open the console

If you haven't figured this out yet, here's a step by step guide that explains how to open your quake live console.

5) Use the /demo command

To start your demo, type the following command in your console:

/demo filename

So if your demo was named fragownage.dm_73, you would have to type /demo fragownage in the console. There ya go!

Don't press too many keys during the demo because it might just suddenly stop playing. To fastforward use the command /timescale in the console. The default value is 1. A higher value speeds the demo up. There's no rewinding though! Have fun!

25Dec/088

Quake Live CTF guide

Posted by xephyr

Originally written by Wolfclaw’s Thormam, edited later by zhakal and even later by xephyr.

This guide is meant for people who are new at CTF, to help the #qlpickup.eu games to become more like real Clan wars for better practice.

We will discuss every position in this guide.

DEFENSE
Often 2 defenders will be used to defend the flag. These 2 need to agree on who will be flag defender and who will be 2nd defender.

“I’m a flag def, what do I do?”
A flag def is simple to play although hard to master. You need to be able to time your buffs around your base such as Armor and Megahealth. Timing these is very important as the enemy attackers will go after these items to make sure you are lower on health than they are when facing you or to use when they get your flag and run home.

When they get the flag and you either died or can’t reach/kill the EFC (Enemy Flag Carrier) before they are out of the base, you will have to let them go and shout out to your team where they are heading. The reason for you to let them go is because your job will now be to secure your home base. Although it can be tempting to continue after him, it will leave your base empty. This will most likely mean that if you come back or another player returns the flag, there will be an enemy attacker waiting in your base for that to happen and now you will not be able to tell your team where he is and what way he is going. Besides that, he will also steal YOUR armor, health, weapons, etc on his way out.

When you die or predict you will get in big trouble and you see your 2nd def is not around or dead as well, shout out “BASE LOST” as either the 2nd def will be running back to help out or your team attackers will help if they spawn back home. When there is cross-cap the flag def’s job is to be a bodyguard for your FC (Flag Carrier) every second, simply follow him around as he picks up the armor and health in the base. Letting the FC be alone for just a few seconds, can mean your FC dies and they will return their flag and get a capture. If you can overlook more than this, you could help your team by timing powerups as well. You might not have that much to do around powerups anyway as the enemy attackers would want a powerup to help them on their attack.

“I’m a 2nd def, what do I do?”
- Although the concept of a 2nd def is familiar to the flag def, your style of play is somewhat more offensive minded. You will first have to get your flag def buffed up before you yourself start taking armor. Always makes sure he is well armored before you pickup anything, because he will be alone defending when you have to help in the middle etc. When the middle powerup is about to spawn, your job is first to make sure that your flag def is ok and then head out for the middle to help your attackers securing the powerup. The enemy attackers will likely be there as well anyway to get it, so an extra hand will be good.

You will often be away from your own flag but not to far away as your flag def will often need help from you. A good idea is to move back and forth between the base and the beginning of the midfield section to see where the enemy enters and give them a minor damage to lower their health. If you see one enemy entering on your side of the map simply shout to your flag defender for example "incoming LOW". If you see more than one enter your base you should just automatically return to defend your flag.

When your team got the flag, move out to the middle to assist him on the way across. A good idea is to just either stand far away and rail the enemy around him, or jumping down close to your FC so you can pick up the flag if it is dropped or take a hit that was meant for him. I want to point out that you are a defender, not an attacker. Your main focus will always be to help your flag defender. Don’t get temped to attack as its outcome can be fatal for your team's defense.

MIDFIELD
- This position is meant for gaining control of the midfield and literally irritate the shit out of the enemy attackers trying to cross the midfield.

“I’m a midfielder, what do I do?”
- This position is often meant as a replacement for the 2nd def, if the flag room is too small to fit 2 defenders or you have a highly skilled flag defender who can take care of business on his own.

The midfielder kills or at the least gives the enemy attacker a hard time crossing the midfield (Hurting him badly). He also helps securing the powerup but he shouldn’t try to take it as he hardly never has any armor for it. Of course he will take it if no other of his team gets to it in time, and should therefore shout something like “switching to attack” before attacking to indicate that mid is no longer being cleared/guarded.

He also attacks alongside his teams attackers if powerup is secured, to support an attack with powerup. He also helps the basedef/flagdef if the enemy got the powerup or if he has a hard time clearing his base. Hard to tell anything else about this position besides the person who takes on this role should have a good accuracy as he will probably face a lot of combat. Sometimes it will even feel like instagib for the midfielder. Also flexibility is required of the player as he will help a lot on both sides of the map.

OFFENSE/ATTACKER
- This position is where Hollywood celebrities are born. Although a soccer team consists of 11 players, the striker who scored the goals will be the man of the match.

“I’m an attacker, what do I do?”
- This position is not all about scoring the goals. Besides capping the flag you need to have a keen eye to strategy and the positioning of your fellow attackers (This to make sure not everybody is attacking from the same spot). A good idea is to play it a little cool instead of running brainless into the flag and run out again hoping you won’t get killed.

This method will fail against a good defender 99 out of 100 times. So it works if you are lucky the defender is sleeping or very low on health. Instead hook up with your fellow attackers if possible, of course this is not possible every time so you might have to try on your own sometimes. First thing is to look at the team overlay to see where the other attackers are, if they are close to entering you should wait if they are round mid/home base you should go alone.

When you are ready to enter enemy base you could shout something like “attacker ready” so your team-mates know you are ready to enter enemy base. The other should then try do the same and then shout “attacker ready” as well. If all 3 of you have shouted that, one will shout “attack started” and all will enter at almost the same time which will lower the chance for the enemy defense. If 2 attackers are ready and the 3rd attacker shouts something like “attacker NOT ready“, the two of you will have to do. Don’t wait too long in quake live ctf, the reason for this is it contains a lot of spawn places near home base which will give you a hard time attacking.

They will lower your health all the time and in worst case kill you. Also when you do enter the base and it’s time to grab the flag, take a look at overlay to check your fellow team mate's status. The one with the highest amount of health & armor should ALWAYS take the flag. Remember that everyone you meet on your way home wants to hit the FC. Don’t be selfish about this as it’s the biggest problem pickup games have. “I’m much better than him so I take it” although the idiot has 50/0 and the other 100/100. Now you had only 100/0 and your fellow team mate had 100/100 so he took the flag and will now try running home. Do NOT stay and let him run on his own all the way home. He needs your help and with you escorting him all the way home to safety, will highly raise his chance of making it. Which will give you and your team more caps instead of a lot of dead flagruns. It’s not flagtime that counts here, only caps.

If the FC meet a teammate with higher health on his way home and is hunted he should kill himself, to make the other teammate run back home instead and make you spawn near mid/home base to also help him on his way back. Another good idea is to steal the enemies armors, health & megahealth even though it is placed a bit away from the base, which gives the defense a tough choice to make if you let him know you are there first (Blind shot into base etc).

He will probably stay at the flag waiting for you there which gives you the opportunity to take his armor, health and buff yourself for the attack. A good attacker even times enemy armor so they will use a lot of hard work getting every armor, leaving them with less health/armor all the time. When entering the enemy base and you have a friend right beside you, notice how buffed he is. If he has more armor etc. than you, you should enter first so you will be killed first (This is cause he then has a much higher chance of taking the flag and actually get away with it).

One last thing. If you died while the 3 of you entered the enemy base, but the remaining 2 or 1 got the flag. You should head out for the middle to secure it, giving your FC a better chance of crossing. When you see him, move towards him so he will drop it to you if he dies. Also time the powerups on the map, it is very important for your team to get these as you don’t want the enemy to get it to attack with and if you have quad, a single shot will kill a defender (with a rail anyway). The concept of timing the powerups is quite easy, as it spawns every 2 min (after pickup). If you die 30 secs before it spawns, don’t think it’s smarter to try another attempt of attacking, instead head out for the powerup to secure it.

If you already are in attack and waiting for the others, either run back or just enter the base trying lower the enemy flag defender a bit in health so you can spawn again to go to the middle. Again when your teammate has the powerup, enter the base before him as you don’t want him to take all “first shots” especially if it’s regen.

Now for the defending part of being an attacker.

Although you are the most offensive minded player on your team, there is another important role you will be playing. When the enemy got the flag and your defenders have given directions where he went, they will count on you and your fellow 2 attackers to help them return it. This means that you will have to forget the enemy flag and concentrate on securing the middle so he won’t get past the middle.

If you are far inside enemy base, find a position there where you think the EFC will pass to cap and hide there and wait for him and hear what your teammates shouts. This is important as well as you will be the last chance of returning it for your team if he gets passed the middle. If your teammates shout “EFC past middle” and you don’t see him, you might have to move closer to the flag hoping to catch him before capping or even making a “holy shit” on him. If you don’t know where he is and you see a chance of taking the enemy flag, do so and hide as it will get your teammates a change to hunt him down. If you decide to run home with the flag you will need to NOT run into the EFC as he might have escorts.

As the last thing I would like to point out. When you spawn at your own base, which you will do alot, don’t just stand there and kill the enemy attackers who get in. If 3 of them is coming at the same time you will of course help killing them. But if you see your defense can handle it without your help, let them do it. Don’t just stand there getting frags, it’s simply not your job to do. Your job is in the other end of the map. Also LEAVE the armor, megahealth and ALL dropped weapons for the defenders on your way out. It’s what keeps them superior to the enemy attackers. If you see one shout “Armor available” do not take it as it’s not for you unless you have the enemy flag.

If you meet an enemy attacker on you way toward enemy base, don’t go running after him to kill him, I’ve even seen people tailing me all the way home to their own base to kill me. It’s mindless, irritating and again NOT YOUR JOB.

Source: zhakal's website

24Dec/087

Changing enemy model visibility in Quake Live

Posted by Malice

Quake Live has many different enemy skins you can choose from. Id software's Quake Live team has done a great job improving the graphics of existing quake 3 skins, as well as adding a varierty of new skins to the game. Yet when it comes to racking up frags, a varied series of dark and often hard to see enemy skins will not help you a lot.

Yet, nothing to worry about because there's a way to force Quake Live to display one model for all the enemy players. To accomplish this you must open the game console or go to your quake live config file and insert the command cg_forceEnemyModel "X". You can choose which model you want to force in the game by changing the X with a model name of your choice.

For optimal sound and visibility of your enemies during the game I would definitely suggest using the green Keel/bright or TankJr/bright skins. The command you should use would then look something like this:

cg_forceEnemyModel keel/bright.

Voila, you will now see and hear all the enemies from miles away. The models that have bright skins are the following:

cg_forceEnemyModel tankjr/bright.
cg_forceEnemyModel keel/bright.
cg_forceEnemyModel crash/bright.
cg_forceEnemyModel visor/bright.

An alternative to the very green bright skins are the sport bright skins. They are a mix of green and white:

cg_forceEnemyModel tankjr/sport.
cg_forceEnemyModel keel/sport.
cg_forceEnemyModel crash/sport.
cg_forceEnemyModel visor/sport.

An example of the Keel/bright skin can be viewed in the video below, thanks to Gimpylung!

To remove the forced model just replace the skin name by two " characters. Like this: cg_forceenemymodel "".

Read our Quake Live config customization tips for many more useful console commands.

24Dec/086

Removing Rocket Smoke in Quake Live

Posted by Malice

Sure, the ingame rocket smoke in Quake Live might look great in frag videos, but during the game itself it doesn't really help you much. In the Q3 CPMA modification you could change the size of the rocket smoke trail, yet in Quake Live this isn't possible. All you can do in Quake Live is just removing the ingame rocket smoke trail.

To remove the rocket smoke first open the console or go to your quake live config file and enter the command cg_smokeRadius_RL 0 (the size of the smoketrail is determined by the value of this cvar).

There, now you should be able to spam rockets all day long without having any smoke decrease the visibility of the game!

Read these Quake Live config customization tips for many more useful console commands.

23Dec/0818

Which config to customize?

Posted by xephyr

When you finally located your Quake Live config, you will be confronted with two game config files, i.e. qzconfig.cfg and repconfig.

To be quite honest it's a bit silly to have two config files even. Therefore, I've got my own method to work with my Quake Live config. I'll run you through it step by step.

  1. First of all, start Quake Live, join a server, open console and type /writeconfig yourname.cfg. This way you will have all comments stored in one configfile and it's easier to work.
  2. Go back to your config folder and create an extra config file autoexec.cfg. In this file you should only put exec "yourname.cfg".
  3. Start Quake live again, join a game, open console and type /exec autoexec.
    From now on, everytime you start Quake Live, it will run yourname.cfg
  4. (you should probably skip this part)
    clear your qzconfig.cfg and repconfig.cfg completely and then put them on read only. By doing this, you make sure yourname.cfg will never interfere with any other config. I am not 100% sure if this step is necessary, I just do this for extra security reasons.

You are now ready to start customizing your yourname.cfg for an optimal gaming experience.