<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Holysh1t Quake Live Community &#187; tutorials</title>
	<atom:link href="http://www.holysh1t.net/category/tutorials/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.holysh1t.net</link>
	<description></description>
	<lastBuildDate>Wed, 18 Jan 2012 22:40:04 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
		<item>
		<title>Notepad++ Language file for Game Configs</title>
		<link>http://www.holysh1t.net/notepad-language-file-for-game-configs/</link>
		<comments>http://www.holysh1t.net/notepad-language-file-for-game-configs/#comments</comments>
		<pubDate>Fri, 25 Feb 2011 16:25:22 +0000</pubDate>
		<dc:creator>EmSixTeen</dc:creator>
				<category><![CDATA[customization guides]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://www.holysh1t.net/?p=4740</guid>
		<description><![CDATA[(This was originally posted here on EmSixTeen's blog) Prompted by a thread on the QuakeLive forums asking if there were any programs with syntax highlighting for editing QL configs, and the fact that there isn't, I just went off and made a custom language file for Notepad++. I went through the configs from the games [...]<p>Post from: <a href="http://www.holysh1t.net">Holysh1t.net</a><br/><br/><a href="http://www.holysh1t.net/notepad-language-file-for-game-configs/">Notepad++ Language file for Game Configs</a></p>



No related posts.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">(This was originally posted <a title="Original post" href="http://emsixteen.wordpress.com/2011/02/20/npp-language-file-for-game-cfgs/" target="_blank">here</a> on EmSixTeen's blog)</p>
<p>Prompted by a thread on the QuakeLive forums asking if there were any programs with syntax highlighting for editing QL configs, and the fact that there isn't, I just went off and made a custom language file for Notepad++.</p>
<p>I went through the configs from the games I play, and added in some extra things to make those work too. It's not perfect and I'm no guru, but it's better than just plain old black text on a white background. The colours need tweaked, but they're workable at the moment.</p>
<p>So yeah, this should provide rough syntax highlighting for your game config files in Notepad++. Screenshots:</p>

<a href='http://www.holysh1t.net/notepad-language-file-for-game-configs/notepadlanguagefile3/' title='notepadlanguagefile3'><img width="100" height="62" src="http://www.holysh1t.net/wp-content/uploads/notepadlanguagefile3-100x62.gif" class="attachment-thumbnail" alt="notepadlanguagefile3" title="notepadlanguagefile3" /></a>
<a href='http://www.holysh1t.net/notepad-language-file-for-game-configs/notepadlanguagefile4/' title='notepadlanguagefile4'><img width="100" height="62" src="http://www.holysh1t.net/wp-content/uploads/notepadlanguagefile4-100x62.gif" class="attachment-thumbnail" alt="notepadlanguagefile4" title="notepadlanguagefile4" /></a>

<p>Tested with configs from:</p>
<ul>
<li>QuakeLive</li>
<li>Quake 3 CPMa</li>
<li>Call of Duty 2</li>
<li>Call of Duty 4</li>
<li>Counter-Strike 1.6</li>
<li>Counter-Strike: Source</li>
</ul>
<p style="text-align: center;">&gt;&gt; <strong><a href="http://wubb.me/quake/gamecfgslanguage.zip">DOWNLOAD HERE</a> </strong>&lt;&lt;</p>
<p>Any suggestions in the comments, please!</p>
<p>Post from: <a href="http://www.holysh1t.net">Holysh1t.net</a><br/><br/><a href="http://www.holysh1t.net/notepad-language-file-for-game-configs/">Notepad++ Language file for Game Configs</a></p>


<p>No related posts.</p>]]></content:encoded>
			<wfw:commentRss>http://www.holysh1t.net/notepad-language-file-for-game-configs/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>Visual HUD public beta</title>
		<link>http://www.holysh1t.net/visual-hud-public-beta/</link>
		<comments>http://www.holysh1t.net/visual-hud-public-beta/#comments</comments>
		<pubDate>Thu, 11 Nov 2010 22:47:06 +0000</pubDate>
		<dc:creator>Lashknife</dc:creator>
				<category><![CDATA[community]]></category>
		<category><![CDATA[customization guides]]></category>

		<guid isPermaLink="false">http://www.holysh1t.net/?p=4623</guid>
		<description><![CDATA[Hooray, namad continued his awesome work on Visual HUD public alpha and released his public beta. This means you can now download a custom made hud and load it into Quake Live. Read more for some how-to videos: Building custom HUD in 5 minutes: www.youtube.com/watch?v=g5mI1GSCqYc Building custom HUD with bar indicators for health and armor: [...]<p>Post from: <a href="http://www.holysh1t.net">Holysh1t.net</a><br/><br/><a href="http://www.holysh1t.net/visual-hud-public-beta/">Visual HUD public beta</a></p>



No related posts.]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.holysh1t.net/wp-content/uploads/visualhud.jpg" alt="" title="Visual HUD" width="199" height="70" class="alignright size-full wp-image-4610" />Hooray, <strong>namad</strong> continued his awesome work on <a href="http://www.holysh1t.net/visual-hud-public-alpha/">Visual HUD public alpha</a> and released his <strong>public beta</strong>. This means you can now download a custom made hud and <a href="http://www.holysh1t.net/quakelive-custom-hud-install-guide/">load it into Quake Live</a>.</p>
<p>Read more for some how-to videos:<br />
<span id="more-4623"></span><br />
<strong>Building custom HUD in 5 minutes:</strong><br />
<span class="youtube">
<object width="425" height="355">
<param name="movie" value="http://www.youtube.com/v/g5mI1GSCqYc?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;modestbranding=1&amp;loop=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1" />
<param name="allowFullScreen" value="true" />
<embed wmode="opaque" src="http://www.youtube.com/v/g5mI1GSCqYc?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;modestbranding=1&amp;loop=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="355"></embed>
<param name="wmode" value="opaque" />
</object>
</span><p><a href="http://www.youtube.com/watch?v=g5mI1GSCqYc">www.youtube.com/watch?v=g5mI1GSCqYc</a></p></p>
<p><strong>Building custom HUD with bar indicators for health and armor:</strong><br />
<span class="youtube">
<object width="425" height="355">
<param name="movie" value="http://www.youtube.com/v/UcDAytg_-Xk?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;modestbranding=1&amp;loop=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1" />
<param name="allowFullScreen" value="true" />
<embed wmode="opaque" src="http://www.youtube.com/v/UcDAytg_-Xk?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;modestbranding=1&amp;loop=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="355"></embed>
<param name="wmode" value="opaque" />
</object>
</span><p><a href="http://www.youtube.com/watch?v=UcDAytg_-Xk">www.youtube.com/watch?v=UcDAytg_-Xk</a></p></p>
<p>Props to namad! Keep up the good work!</p>
<p>More:</p>
<ul>
<li><a href="http://visualhud.pk69.com/">Visual HUD home</a></li>
<li><a href="http://qlhud.core.ws/user/namad/">namad on QLHUD.core.ws database</a></li>
<li><a href="http://www.quakelive.com/forum/showthread.php?6472-Preview-Visual-HUD-public-beta-release">QL forum post</a></li>
<p>Post from: <a href="http://www.holysh1t.net">Holysh1t.net</a><br/><br/><a href="http://www.holysh1t.net/visual-hud-public-beta/">Visual HUD public beta</a></p>


<p>No related posts.</p>]]></content:encoded>
			<wfw:commentRss>http://www.holysh1t.net/visual-hud-public-beta/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Visual HUD public alpha</title>
		<link>http://www.holysh1t.net/visual-hud-public-alpha/</link>
		<comments>http://www.holysh1t.net/visual-hud-public-alpha/#comments</comments>
		<pubDate>Tue, 02 Nov 2010 12:16:23 +0000</pubDate>
		<dc:creator>Lashknife</dc:creator>
				<category><![CDATA[community]]></category>
		<category><![CDATA[customization guides]]></category>

		<guid isPermaLink="false">http://www.holysh1t.net/?p=4609</guid>
		<description><![CDATA[I love it when people take on a project that tackles the difficulty for new players - or just makes it easy for the lazy - by creating something for their favorite game. Namad is such a person who started working on Visual HUD: a Quake Live online HUD generator. I can relate to such [...]<p>Post from: <a href="http://www.holysh1t.net">Holysh1t.net</a><br/><br/><a href="http://www.holysh1t.net/visual-hud-public-alpha/">Visual HUD public alpha</a></p>



No related posts.]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.holysh1t.net/wp-content/uploads/visualhud.jpg" alt="" title="Visual HUD" width="199" height="70" class="alignright size-full wp-image-4610" />I love it when people take on a project that tackles the difficulty for new players - or just makes it easy for the lazy <img src='http://www.holysh1t.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  - by creating something for their favorite game. <a href="http://www.quakelive.com/#profile/summary/namad">Namad</a> is such a person who started working on <a href="http://pk69.com/qlvhud/"><strong>Visual HUD: a Quake Live online HUD generator</strong></a>.</p>
<p>I can relate to such projects, when releasing my first version of the config generator, I had to fix a huge amount of bugs, in little spare time, with almost weekly updates and changes to the commands and variables in Quake Live. That was even during closed beta. I can only cheer for a fellow gamer who took the bull by the horns in releasing a HUD generator. And when that person asks me to promote this thing, of course I will spam it wherever I can. <img src='http://www.holysh1t.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> <br />
<span id="more-4609"></span><br />
As you can see on the YouTube demonstration video below, the hud generator features the ingame window, with several selectable options like drawgun, weapon bar location and the option to show a grid for easy coordination and item placement. This is also where the snap functionality comes in handy. Various items can be dragged and dropped onto the view, allowing for many customizations regarding font size, color, transparency and positioning.</p>
<p><span class="youtube">
<object width="425" height="355">
<param name="movie" value="http://www.youtube.com/v/zLoQCvArD-c?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;modestbranding=1&amp;loop=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1" />
<param name="allowFullScreen" value="true" />
<embed wmode="opaque" src="http://www.youtube.com/v/zLoQCvArD-c?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;modestbranding=1&amp;loop=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="355"></embed>
<param name="wmode" value="opaque" />
</object>
</span><p><a href="http://www.youtube.com/watch?v=zLoQCvArD-c">www.youtube.com/watch?v=zLoQCvArD-c</a></p></p>
<p>So far, being in a public alpha state, it won't give you a config yet that you can directly use in Quake Live, but I'm sure that in time lots of extra features and fancies will be added to make this a very good tool for old and new players. But if you can't wait to try it out, then make sure to peek inside the <a href="http://pk69.com/qlvhud/faq.html">FAQ</a> to get going.</p>
<p>More info:</p>
<ul>
<li><a href="http://pk69.com/qlvhud/">Visual HUD home</a></li>
<li><a href="http://qlhud.core.ws/user/namad/">namad on QLHUD.core.ws database</a></li>
<li><a href="http://www.quakelive.com/forum/showthread.php?5702-Preview-Visual-HUD-public-alpha-release">QL forum post</a></li>
</ul>
<p>Post from: <a href="http://www.holysh1t.net">Holysh1t.net</a><br/><br/><a href="http://www.holysh1t.net/visual-hud-public-alpha/">Visual HUD public alpha</a></p>


<p>No related posts.</p>]]></content:encoded>
			<wfw:commentRss>http://www.holysh1t.net/visual-hud-public-alpha/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Basic QL pickup CTF</title>
		<link>http://www.holysh1t.net/basic-ql-pickup-ctf/</link>
		<comments>http://www.holysh1t.net/basic-ql-pickup-ctf/#comments</comments>
		<pubDate>Fri, 29 Oct 2010 12:46:44 +0000</pubDate>
		<dc:creator>Lashknife</dc:creator>
				<category><![CDATA[strategy]]></category>

		<guid isPermaLink="false">http://www.holysh1t.net/?p=4576</guid>
		<description><![CDATA[There's always room for improvement. Players want to get better, guides and tutorials want to get better in order to allow players to get better. In the past, we've posted two Capture The Flag guides before: Beginner's overview of CTF going over all the basic ctf principles: a summary on positions, items exclusive to CTF [...]<p>Post from: <a href="http://www.holysh1t.net">Holysh1t.net</a><br/><br/><a href="http://www.holysh1t.net/basic-ql-pickup-ctf/">Basic QL pickup CTF</a></p>



No related posts.]]></description>
			<content:encoded><![CDATA[<p>There's always room for improvement. Players want to get better, guides and tutorials want to get better in order to allow players to get better.</p>
<p><img src="http://www.holysh1t.net/wp-content/uploads/playbook.jpg" alt="" title="playbook" width="200" height="150" class="alignright size-full wp-image-4581" />In the past, we've posted two Capture The Flag guides before:</p>
<ul>
<li><a href="http://www.holysh1t.net/quake-live-ctf-beginner-tutorial/">Beginner's overview of CTF</a> going over all the basic ctf principles: a summary on positions, items exclusive to CTF (Arena CTF to be precise) and basic team communication.</li>
<li><a href="http://www.holysh1t.net/quake-live-ctf-guide/">Positions and CTF</a> explaining a more in-dept overview of offense, defense and midfield support.</li>
</ul>
<p>We'd like to add one more:</p>
<p><strong style="text-decoration:underline;font-size:larger">Basic QL CTF guidelines for rookies</strong> aims to help new players to be able to compete in the pickup games arranged via IRC on <a href="irc://irc.quakenet.org/qlpickup.eu">#qlpickup.eu</a> (Quakenet).<span id="more-4576"></span> It has come to our attention that while the previous guides can be helpful for general public ctf play, but that the pickup games offer a more stable, organized yet not so newbie-friendly match system, since the players participating in our pickup games are skilled above average.</p>
<p>This does not make rookies feel welcome, which is a shame as we need them to increase the player base of good, solid CTF games. So to help these new players find their home on the pickup channel, here's some advice:</p>
<p><strong>Basic advice</strong></p>
<ul>
<li>Use teamsay bindings to help your team. In the first place you should have incoming/outgoing binds to let your team know where enemy's are incoming or where the enemy flagcarrier is leaving. For example: <em>bind ? "say_team INC/OUT HIGH"</em> or <em>bind ? "say_team INC/OUT LOW"</em>. Your team will also appreciate when you let them know if there is an item like mega, red armor, etc available. For example <em>bind ? "say_team ITEM AVAILABLE"</em></li>
<li>Get a flag/weapon drop bind. If you have the flag and your low on health drop it for a teamm8. For example <em>bind ? "dropflag"</em>. If your teamm8 needs a weapon, drop it. For example <em>bind ? "dropweapon"</em></li>
<li>If a teammate carries the flag or a PowerUp *ALL* items are his. Do not steal armor/health/PU in front of your flag or PU carrier.</li>
<li>Use Quad/Haste for attacking, not defending. The enemy team will expect you to attack with Quad/Haste, so they increase defence at THEIR base leaving you wasting the PowerUp in YOUR base without any enemies.</li>
<li>If you have the flag during cross-steals (when both flags are taken to opposite bases) your #1 priority is to stay alive. Do not take ANY chances and run away if need be. Don't try to be a hero. Depending on your health/armor/aim/movement you might want to /drop the flag to a teammate.</li>
<li>Prioritize FLAGS above anything else. If your flag is taken and your teammates are trying to intercept, do not spam "MEGA HERE" 3000 times, just take it.</li>
<li>Some of the guidelines are overruled depending on the status of the friendly flag, enemy flag, teammates, enemies, PUs, armors, etc. Unfortunately the combinations are too numerous to list, use a bit of common sense to determine if a rule does not apply in a certain situation</li>
</ul>
<p><strong>Basic advice for attackers</strong></p>
<ul>
<li>Leave armors/health in your base for your defenders. Attackers steal mid/enemy armors. </li>
<li>Use PowerUps properly. Good defenders know you are coming, so storming in using haste and 100/0 is stupid - you will die 90% of the time. Wait for your attack partner and/or get armor.</li>
<li>Keep an eye on your teammates' health/armor/PU status. Stealing the flag in front of a teammate who has 200/200 + haste is extremely stupid. Use your drop flag bind if you take flag by accident.</li>
<li>Leave weapons dropped in your base that are usually out of reach for your basedef. A basedef can't go get a weapon far away obviously so leave it for him or HER <img src='http://www.holysh1t.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> .</li>
<li>Your primary role is to bring the flag home so don't chase enemies your own base or middle. If you frag an enemy attacker he will just respawn in front of you and you'll have to deal with him again. By all means shoot at people, but keep moving towards the enemy base, don't stop or turn around.</li>
<li>Ignore irrelevant enemies when you are carrying the flag and don't worry too much about enemies BEHIND you, especially not when they only have an MG. If you frag them they are likely to respawn in front of you, which is much worse.</li>
<li>Rocketjump more. A rocketjump deals 50 damage at most. That's NOTHING compared to the enemy rails, rockets or shaft that you could have avoided with a rocketjump.</li>
<li>Intercept the enemy flag carrier. When your flag is stolen consider stopping your attack and instead intercept the EFC, dependant on your current position</li>
</ul>
<p><strong>Basic advice for defenders</strong></p>
<ul>
<li>Your role is NOT to frag people, it is to prevent captures, frags are just a bi-product. Inexperienced defenders will often chase retreating attackers, abandoning their defensive position.</li>
<li>Flag defender: Accept that you simply CANNOT stop all flag carriers and do not chase if they get out of reach. Concentrate on securing your base and leave it to your teammates to intercept. If your base is lost, your flag will just get stolen again after it is returned.</li>
<li>2nd/forward defender: Secure middle to escort your flag carrier. Good opponents will try to intercept your flag carrier at the middle of the map. This means there will often be no attacks while your team has the flag and you should push forward instead of idling back in base.</li>
<li>If a flag gets dropped in a position that makes it difficult for attackers to get it, for instance on jumppads, do not return it. Leaving it gives you 30 seconds of easy defending (until the flag returns by itself) If the flag is dropped in a place where enemy attackers can easely get it make sure you return it, but check teamoverlay to see if the flagroom is safe. In most cases it's better to return the flag then leave it. When you return the flag your whole teams knows the position of the flag: In the flagroom.</li>
<li>During cross steals (when both flags are taken to opposite bases) your role switches from defending flag spot, to defending your flag carrier. It is pointless to guard the empty flag spot as enemies won't go there, they are trying to frag your flag carrier.</li>
<li>As a maindef you always stay with your flagcarrier. The second def will try to retreive the flag.</li>
</ul>
<p><strong>Extra tips from regular pickup players</strong></p>
<ul>
<li>e-vio|lithz: pay attention to overlay!</li>
<li>[qS]jaysson: do what the more experienced players tell you to do</li>
<li>@termi``: dont kill enemys on the way, else u will haveto kill them in enemybase again</li>
<li>yNAM: support ur fc instead of rebounding</li>
<li>+[EF]Timeca: nmy quad needs to be chased!! </li>
</ul>
<p>We hope these tips may help you not to give up on pickups after your first few hard games, after all, this isn't <em>public</em>!</p>
<div style="margin:10px;border: solid 1px silver;padding: 10px"><strong>Credits</strong><br />
These guidelines were originally made for Quake 3 CPM pickup by <strong>Massman</strong>, adjusted a bit by <strong>Reeseend</strong> to match Quake Live. Cheers!</p>
<p>You can find the <a href="http://www.massman.dk/ctf/">CPM guidelines on Massman's homepage</a>.</div>
<p>More:</p>
<ul>
<li><a href="http://www.holysh1t.net/rules">Pickup channel rules</a></li>
<li><a href="irc://irc.quakenet.org/qlpickup.eu">#qlpickup.eu</a> on Quakenet IRC</li>
</ul>
<p>Post from: <a href="http://www.holysh1t.net">Holysh1t.net</a><br/><br/><a href="http://www.holysh1t.net/basic-ql-pickup-ctf/">Basic QL pickup CTF</a></p>


<p>No related posts.</p>]]></content:encoded>
			<wfw:commentRss>http://www.holysh1t.net/basic-ql-pickup-ctf/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Do the DK!</title>
		<link>http://www.holysh1t.net/do-the-dk/</link>
		<comments>http://www.holysh1t.net/do-the-dk/#comments</comments>
		<pubDate>Wed, 29 Sep 2010 07:35:25 +0000</pubDate>
		<dc:creator>Lashknife</dc:creator>
				<category><![CDATA[community]]></category>
		<category><![CDATA[strategy]]></category>

		<guid isPermaLink="false">http://www.holysh1t.net/?p=4509</guid>
		<description><![CDATA[Here at Holysh1t.net, our main focus lies on helping out the players in any way we can. Be it through our own collection of tutorials, guides and help articles, or by promoting external sources that look promising. Recently Deka, a player of the successful TDM team 4Kings, has launched an initiative called Do the DK [...]<p>Post from: <a href="http://www.holysh1t.net">Holysh1t.net</a><br/><br/><a href="http://www.holysh1t.net/do-the-dk/">Do the DK!</a></p>



No related posts.]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.holysh1t.net/wp-content/uploads/dothedk.jpg" alt="" title="Do the DK" width="200" height="132" class="alignright size-full wp-image-4510" />Here at <a href="http://www.holysh1t.net">Holysh1t.net</a>, our main focus lies on helping out the players in any way we can. Be it through our own collection of tutorials, guides and help articles, or by promoting external sources that look promising.</p>
<p>Recently <img class='flag' src="http://www.holysh1t.net/wp-content/uploads/flags/es.png"> Deka, a player of the successful TDM team <a href="http://www.four-kings.com/">4Kings</a>, has launched an initiative called <a href="http://www.dothedk.com/"><strong>Do the DK</strong></a> <img src='http://www.holysh1t.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> <br />
<span id="more-4509"></span></p>
<blockquote><p><strong>DK</strong><br />
<em>I decided to start this site because I can't really read that much about the tdm scene, like news, basics, tactics, where to play, how to play especially for those who are new to the game.</em></p></blockquote>
<p>So in general, a true focus on how to play competitive TDM, with contributions already of <img class='flag' src="http://www.holysh1t.net/wp-content/uploads/flags/sk.png"> JoCKo, <img class='flag' src="http://www.holysh1t.net/wp-content/uploads/flags/hu.png"> Dash and <img class='flag' src="http://www.holysh1t.net/wp-content/uploads/flags/us.png"> Chance.</p>
<p>So far, two mapguides are up and surely more tactical views on Quake Live will follow!</p>
<ul>
<li><a href="http://www.dothedk.com/quakelive-bible/dm14-grim-dungeons/">Grim Dungeons (qzdm14)</a> by DK</li>
<li><a href="http://www.dothedk.com/quakelive-bible/ospdm5-deep-inside/">Deep Inside (ospdm5)</a> by JoCKo</li>
</ul>
<p>Since yesterday, you can harass them with your questions as well on IRC. Visit them on Quakenet in their channel <a href="irc://irc.quakenet.org/dothedk">#dothedk</a>.</p>
<p>More:</p>
<ul>
<li><a href="http://www.dothedk.com/">Do the DK homepage</a></li>
<li><a href="irc://irc.quakenet.org/dothedk">#dothedk</a> on Quakenet IRC</a></li>
</ul>
<p>Post from: <a href="http://www.holysh1t.net">Holysh1t.net</a><br/><br/><a href="http://www.holysh1t.net/do-the-dk/">Do the DK!</a></p>


<p>No related posts.</p>]]></content:encoded>
			<wfw:commentRss>http://www.holysh1t.net/do-the-dk/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>QuakeLive Custom HUD Install Guide</title>
		<link>http://www.holysh1t.net/quakelive-custom-hud-install-guide/</link>
		<comments>http://www.holysh1t.net/quakelive-custom-hud-install-guide/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 15:00:56 +0000</pubDate>
		<dc:creator>EmSixTeen</dc:creator>
				<category><![CDATA[customization guides]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://www.holysh1t.net/?p=4482</guid>
		<description><![CDATA[So, you want to use a custom HUD in QuakeLive and aren't sure how? This is an easy to follow guide on how to get and install a custom HUD. Finding and using a custom HUD in QuakeLive is simple! I originally wrote a HUD install guide almost 2 years ago during QuakeLive's closed beta [...]<p>Post from: <a href="http://www.holysh1t.net">Holysh1t.net</a><br/><br/><a href="http://www.holysh1t.net/quakelive-custom-hud-install-guide/">QuakeLive Custom HUD Install Guide</a></p>



Related posts:<ol><li><a href='http://www.holysh1t.net/notepad-language-file-for-game-configs/' rel='bookmark' title='Notepad++ Language file for Game Configs'>Notepad++ Language file for Game Configs</a></li>
<li><a href='http://www.holysh1t.net/etourn-steelseries-quakelive-duel-cup/' rel='bookmark' title='etourn: SteelSeries QuakeLive Duel Cup'>etourn: SteelSeries QuakeLive Duel Cup</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>So, you want to use a custom HUD in QuakeLive and aren't sure how? This is an easy to follow guide on how to get and install a custom HUD. Finding and using a custom HUD in QuakeLive is simple!</p>
<p><span id="more-4482"></span>I originally wrote a HUD install guide almost 2 years ago during QuakeLive's closed beta stage, but it wasn't great and is a bit out dated now.</p>
<p>First, you need to choose which custom HUD you want to use. There is a pretty vast resource at <a title="Custom HUDs for Quake Live" href="http://qlhud.core.ws" target="_blank">Custom HUDs for Quake Live</a>, with 342 HUDs so far. <a title="EmSixTeen @ qlhuds" href="http://qlhud.core.ws/user/EmSixTeen/" target="_blank">Here</a> is a link to my author page on there. Browse through there and find something you like.</p>
<p>Once you've found and downloaded the zip of your custom HUD, extract it. There should be at least 2 files, <em>hudname.cfg</em> and <em>hudname.menu</em> (although some have more than one<em> .menu</em>).</p>
<p>Go to your QuakeLive folder. If you're not sure where that is, open <em>Start</em>, then <em>Run</em>, and paste in the location:<strong> </strong></p>
<p><strong>Windows Vista/7:</strong> <em>%userprofile%\AppData\LocalLow\id Software\quakelive\home\baseq3</em><strong><br />
Windows XP:</strong> <em>%appdata%\id Software\quakelive\home\baseq3</em><strong><br />
GNU/Linux:</strong> <em>~/.quakelive/quakelive/home/baseq3</em></p>
<p><a href="http://emsixteen.files.wordpress.com/2010/09/hudlocation.gif"><img class="aligncenter size-full wp-image-65" src="http://emsixteen.files.wordpress.com/2010/09/hudlocation.gif" alt="" width="427" height="235" /></a></p>
<p>You need to make a new folder called <em>ui</em> in <em>\home\baseq3\</em>, and put these files (<em>hudname.cfg</em> and <em>hudname.menu</em>) inside. You should have something similar to below.</p>
<div id="attachment_67" class="wp-caption aligncenter" style="width: 490px"><a href="http://emsixteen.files.wordpress.com/2010/09/hud2.gif"><img class="size-full wp-image-67   " src="http://emsixteen.files.wordpress.com/2010/09/hud2.gif" alt="\home\baseq3 folder. Make a folder called 'ui'." width="480" height="218" /></a><p class="wp-caption-text">homeaseq3 folder. Make a folder called &#039;ui&#039;.</p></div>
<div id="attachment_68" class="wp-caption aligncenter" style="width: 610px"><a href="http://emsixteen.files.wordpress.com/2010/09/hud3.gif"><img class="size-full wp-image-68" src="http://emsixteen.files.wordpress.com/2010/09/hud3.gif" alt="Your new \ui\ folder, with custom HUD files inside." width="600" height="121" /></a><p class="wp-caption-text">Your new ui folder, with custom HUD files inside.</p></div>
<p style="text-align: left">Now all you need to do is load the custom HUD. If you use an <em>autoexec.cfg</em>, you can add the following line to it:</p>
<p style="text-align: left"><em>cg_hudFiles "ui/hudname.cfg"</em></p>
<p style="text-align: left">The HUD should be loaded next time you start your game. Or if you are in-game, you can do the same followed by <em>;loadhud </em>to load the HUD, like below.</p>
<div id="attachment_73" class="wp-caption aligncenter" style="width: 347px"><a href="http://emsixteen.files.wordpress.com/2010/09/con1.png"><img class="size-full wp-image-73" src="http://emsixteen.files.wordpress.com/2010/09/con1.png" alt="Loading a HUD via console." width="337" height="29" /></a><p class="wp-caption-text">Loading a HUD via console.</p></div>
<p>Congratulations, you should now have the custom HUD in-game!</p>
<p><strong>Help, my HUD isn't working! Troubleshooting:</strong></p>
<p>If all you get is the default HUD loading again, something has gone wrong. This usually happens due to one of the following reasons:</p>
<ol>
<li>You have actually put your HUD files in the wrong place, or didn't put the correct location in the <em>cg_hudFiles</em> cvar. Make sure they are in <em>quakelive\home\baseq3\ui\</em> (<em>\home\baseq3\</em> is where <em>qzconfig.cfg </em>is), and not in <em>quakelive\baseq3\</em> (<em>where the map .pk3s are</em>).</li>
<li>Make sure the <em>cg_hudFiles </em>cvar has <em>"ui/hudname.cfg" </em>and not just <em>"hudname.cfg"</em>.</li>
<li>If you renamed the <em>hudname.menu</em> file, you will need to edit <em>hudname.cfg </em>to reflect this, else it is looking for a file which doesn't exist. Open <em>hudname.cfg</em> (Notepad will do fine) and edit the loadMenu line where your custom .menu is loaded to reflect the new name.</li>
</ol>
<div id="attachment_75" class="wp-caption aligncenter" style="width: 405px"><a href="http://emsixteen.files.wordpress.com/2010/09/hud4.gif"><img class="size-full wp-image-75 " src="http://emsixteen.files.wordpress.com/2010/09/hud4.gif" alt=".menu file" width="395" height="196" /></a><p class="wp-caption-text">Make sure the .menu name is correct.</p></div>
<p>Any other questions or comments, feel free to leave a reply here. Or you contact me: EmSixTeen in <a title="#quakelive" href="irc://uk.quakenet.org/quakelive" target="_blank">#quakelive</a>, <a title="#holysh1t" href="irc://uk.quakenet.org/holysh1t" target="_blank">#holysh1t</a> or <a title="#esports.ie" href="irc://uk.quakenet.org/esports.ie" target="_blank">#esports.ie</a> on Quakenet. Originally posted on my <a href="http://emsixteen.wordpress.com/2010/09/02/quakelive-custom-hud-install-guide/" target="_blank">own blog</a>.</p>
<p>Post from: <a href="http://www.holysh1t.net">Holysh1t.net</a><br/><br/><a href="http://www.holysh1t.net/quakelive-custom-hud-install-guide/">QuakeLive Custom HUD Install Guide</a></p>


<p>Related posts:<ol><li><a href='http://www.holysh1t.net/notepad-language-file-for-game-configs/' rel='bookmark' title='Notepad++ Language file for Game Configs'>Notepad++ Language file for Game Configs</a></li>
<li><a href='http://www.holysh1t.net/etourn-steelseries-quakelive-duel-cup/' rel='bookmark' title='etourn: SteelSeries QuakeLive Duel Cup'>etourn: SteelSeries QuakeLive Duel Cup</a></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://www.holysh1t.net/quakelive-custom-hud-install-guide/feed/</wfw:commentRss>
		<slash:comments>18</slash:comments>
		</item>
		<item>
		<title>Renewed Quake Live config generator</title>
		<link>http://www.holysh1t.net/config-generator-renewed/</link>
		<comments>http://www.holysh1t.net/config-generator-renewed/#comments</comments>
		<pubDate>Wed, 29 Apr 2009 11:42:22 +0000</pubDate>
		<dc:creator>Lashknife</dc:creator>
				<category><![CDATA[customization guides]]></category>
		<category><![CDATA[holysh1t news]]></category>

		<guid isPermaLink="false">http://www.holysh1t.net/?p=2880</guid>
		<description><![CDATA[Some things about the existing config generator could use some improvement (such as it being crammed into a small column) so I decided to renew it and at the same time make it even more userfriendly by adding a couple of features: Preview weapon style images (due long time) A keyboard that maps your bind [...]<p>Post from: <a href="http://www.holysh1t.net">Holysh1t.net</a><br/><br/><a href="http://www.holysh1t.net/config-generator-renewed/">Renewed Quake Live config generator</a></p>



No related posts.]]></description>
			<content:encoded><![CDATA[<p>Some things about the existing <a href="http://www.holysh1t.net/quake-live-config-generator/">config generator</a> could use some improvement (such as it being crammed into a small column) so I decided to renew it and at the same time make it even more userfriendly by adding a couple of features:</p>
<ul>
<li>Preview weapon style images (due long time)</li>
<li>A keyboard that maps your bind layout and allows you to drag/drop to bind keys to input fields. Check it out!</li>
<li>Expanded the rail options (also have a look at the <a href="http://www.holysh1t.net/rail-settings">Rail settings</a> post I made.)</li>
<li>Generate a subset of values like only controls or only graphical settings</li>
</ul>
<p>Read the <a href="http://www.holysh1t.net/source/configgenerator-changelog.txt">full changelog</a>.</p>
<p>It's still at the same location - <a href="http://www.holysh1t.net/quake-live-config-generator/">http://www.holysh1t.net/quake-live-config-generator/</a> - so you don't need to change any bookmarks or browser history to visit it. Also available via Resources in the menu or through the hotlink at the top of every page on this website.</p>
<p>Hope you like it!</p>
<p>Post from: <a href="http://www.holysh1t.net">Holysh1t.net</a><br/><br/><a href="http://www.holysh1t.net/config-generator-renewed/">Renewed Quake Live config generator</a></p>


<p>No related posts.</p>]]></content:encoded>
			<wfw:commentRss>http://www.holysh1t.net/config-generator-renewed/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Rail Settings</title>
		<link>http://www.holysh1t.net/rail-settings/</link>
		<comments>http://www.holysh1t.net/rail-settings/#comments</comments>
		<pubDate>Wed, 29 Apr 2009 00:28:36 +0000</pubDate>
		<dc:creator>Lashknife</dc:creator>
				<category><![CDATA[customization guides]]></category>

		<guid isPermaLink="false">http://www.holysh1t.net/?p=2837</guid>
		<description><![CDATA[The Railgun is not just a very lethal, key weapon in Quake Live, it can also bring shiny color effects to the screen. Most players won't care and use the default settings, but some like to tweak it just perfect to their likings. There are two styles to the railgun, set using the cvar cg_railstyle. [...]<p>Post from: <a href="http://www.holysh1t.net">Holysh1t.net</a><br/><br/><a href="http://www.holysh1t.net/rail-settings/">Rail Settings</a></p>



No related posts.]]></description>
			<content:encoded><![CDATA[<p>The Railgun is not just a very lethal, key weapon in Quake Live, it can also bring shiny color effects to the screen. Most players won't care and use the default settings, but some like to tweak it just perfect to their likings.</p>
<p>There are two styles to the railgun, set using the cvar <strong>cg_railstyle</strong>. For the new style, which gives a very nice swirl effect around the beam, set it to 0. For the old style, a beam with disc elements in it, set it to 1.<br />
<span id="more-2837"></span><br />
Depending on the cg_railstyle 0/1 value, several other cvars come into play and can give extra graphical effects:</p>
<ul>
<li><strong>color1</strong> (default 2, values 1 to 7) represents the color of the beam.</li>
<li><strong>color2</strong> (default 7, values 1 to 7) represents the color of the effect (swirl or discs).</li>
<li><strong>r_railcorewidth</strong> (default 6) represents the thickness of the beam in a rail. Applies to old (1) and new (0) style.</li>
<li><strong>r_railwidth</strong> (default 16) represents the size of the discs when cg_railstyle is set to 1.</li>
<li><strong>r_railsegmentlength</strong> (default 32) represents the length of the parts between discs when cg_railstyle is set to 1.</li>
</ul>
<p>Also available, and applies to both styles, is the cvar <strong>cg_railtrailtime</strong> (default 400) which represents the amount of time before a railbeam (+ effect) fades out from screen. Some players like this very short to remove clutter. Others like this to be 1500 (rail reload time) so they can exactly determine when the opponent will have a new shot available on the moment the previous beam is completely faded out.</p>

<div class="ngg-galleryoverview" id="ngg-gallery-11-2837">

	<!-- Slideshow link -->
	<div class="slideshowlink">
		<a class="slideshowlink" href="http://www.holysh1t.net/rail-settings/nggallery/slideshow">
			[Show as slideshow]		</a>
	</div>

	
	<!-- Thumbnails -->
		
	<div id="ngg-image-44" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://www.holysh1t.net/wp-content/gallery/rail-settings/oldrail0.jpg" title="cg_oldrail 0: beam + swirl effect (new style)" class="shutterset_set_11" >
								<img title="oldrail0.jpg" alt="oldrail0.jpg" src="http://www.holysh1t.net/wp-content/gallery/rail-settings/thumbs/thumbs_oldrail0.jpg" width="100" height="75" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-45" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://www.holysh1t.net/wp-content/gallery/rail-settings/oldrail0_beamposition.jpg" title="cg_oldrail 0 makes it look like a freshly shot beam is out of place." class="shutterset_set_11" >
								<img title="oldrail0_beamposition.jpg" alt="oldrail0_beamposition.jpg" src="http://www.holysh1t.net/wp-content/gallery/rail-settings/thumbs/thumbs_oldrail0_beamposition.jpg" width="100" height="75" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-46" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://www.holysh1t.net/wp-content/gallery/rail-settings/oldrail0_railcorewidth.jpg" title="cg_oldrail 0 + a high r_railcorewidth value creates a big beam" class="shutterset_set_11" >
								<img title="oldrail0_railcorewidth.jpg" alt="oldrail0_railcorewidth.jpg" src="http://www.holysh1t.net/wp-content/gallery/rail-settings/thumbs/thumbs_oldrail0_railcorewidth.jpg" width="100" height="75" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-47" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://www.holysh1t.net/wp-content/gallery/rail-settings/oldrail1.jpg" title="cg_oldrail 1: beam + disc effect (old style)" class="shutterset_set_11" >
								<img title="oldrail1.jpg" alt="oldrail1.jpg" src="http://www.holysh1t.net/wp-content/gallery/rail-settings/thumbs/thumbs_oldrail1.jpg" width="100" height="75" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-48" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://www.holysh1t.net/wp-content/gallery/rail-settings/oldrail1_proportions.jpg" title="cg_oldrail 1 + higher r_railwidth value + higher r_railcorewidth value creates a big beam with big discs." class="shutterset_set_11" >
								<img title="oldrail1_proportions.jpg" alt="oldrail1_proportions.jpg" src="http://www.holysh1t.net/wp-content/gallery/rail-settings/thumbs/thumbs_oldrail1_proportions.jpg" width="100" height="75" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-49" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://www.holysh1t.net/wp-content/gallery/rail-settings/oldrail1_railcorewidth.jpg" title="r_railcorewidth determines the diameter of the beam (default 6)" class="shutterset_set_11" >
								<img title="oldrail1_railcorewidth.jpg" alt="oldrail1_railcorewidth.jpg" src="http://www.holysh1t.net/wp-content/gallery/rail-settings/thumbs/thumbs_oldrail1_railcorewidth.jpg" width="100" height="75" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-50" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://www.holysh1t.net/wp-content/gallery/rail-settings/oldrail1_railwidth.jpg" title="r_railwidth (default 16, only for discs, not swirl effect) will render bigger or smaller discs." class="shutterset_set_11" >
								<img title="oldrail1_railwidth.jpg" alt="oldrail1_railwidth.jpg" src="http://www.holysh1t.net/wp-content/gallery/rail-settings/thumbs/thumbs_oldrail1_railwidth.jpg" width="100" height="75" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-51" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://www.holysh1t.net/wp-content/gallery/rail-settings/oldrail1_railwidth_side.jpg" title="A side view of the cg_oldrail 0 + larger disc effect" class="shutterset_set_11" >
								<img title="oldrail1_railwidth_side.jpg" alt="oldrail1_railwidth_side.jpg" src="http://www.holysh1t.net/wp-content/gallery/rail-settings/thumbs/thumbs_oldrail1_railwidth_side.jpg" width="100" height="75" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-52" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://www.holysh1t.net/wp-content/gallery/rail-settings/oldrail1_segmentlength.jpg" title="r_railsegmentlength (default 32) represents the length of the beam between the discs" class="shutterset_set_11" >
								<img title="oldrail1_segmentlength.jpg" alt="oldrail1_segmentlength.jpg" src="http://www.holysh1t.net/wp-content/gallery/rail-settings/thumbs/thumbs_oldrail1_segmentlength.jpg" width="100" height="75" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-53" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://www.holysh1t.net/wp-content/gallery/rail-settings/oldrail1_segmentlength_long.jpg" title="A higher value for r_railsegmentlength creates longer pieces of beam between discs." class="shutterset_set_11" >
								<img title="oldrail1_segmentlength_long.jpg" alt="oldrail1_segmentlength_long.jpg" src="http://www.holysh1t.net/wp-content/gallery/rail-settings/thumbs/thumbs_oldrail1_segmentlength_long.jpg" width="100" height="75" />
							</a>
		</div>
	</div>
	
		
 	 	
	<!-- Pagination -->
 	<div class='ngg-clear'></div>
 	
</div>


<p>For fun, I suggest you mess around with the values to create ultra thin with extra big discs, or swirly effects in all kinds of colors or just have massive beams that last 3 seconds (cg_railtrailtime 3000) for all players all over the map <img src='http://www.holysh1t.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Post from: <a href="http://www.holysh1t.net">Holysh1t.net</a><br/><br/><a href="http://www.holysh1t.net/rail-settings/">Rail Settings</a></p>


<p>No related posts.</p>]]></content:encoded>
			<wfw:commentRss>http://www.holysh1t.net/rail-settings/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Proximity Mines &#8211; Without the Spam</title>
		<link>http://www.holysh1t.net/proximity-mines-without-the-spam/</link>
		<comments>http://www.holysh1t.net/proximity-mines-without-the-spam/#comments</comments>
		<pubDate>Mon, 20 Apr 2009 21:01:34 +0000</pubDate>
		<dc:creator>searrard</dc:creator>
				<category><![CDATA[strategy]]></category>
		<category><![CDATA[customization guides]]></category>
		<category><![CDATA[Proximity Mines]]></category>
		<category><![CDATA[QuakeLive]]></category>

		<guid isPermaLink="false">http://www.holysh1t.net/?p=2721</guid>
		<description><![CDATA[I look at the Prox Mines and show them to be very useful<p>Post from: <a href="http://www.holysh1t.net">Holysh1t.net</a><br/><br/><a href="http://www.holysh1t.net/proximity-mines-without-the-spam/">Proximity Mines &#8211; Without the Spam</a></p>



No related posts.]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-2730" src="http://www.holysh1t.net/wp-content/uploads/prox-sm.jpg" alt="Proximity Mine Launcher" width="200" height="150" />One of the new Weapons to QuakeLive is the Proximity Mine Launcher and strangely enough it has not had a warm welcome.  The Prox Mine is not a popular weapon for many Quake players. As often as I see players on my own team throwing their mines about in a vain effort to block a passage or hallway, I rarely see people using Prox Mines as an offensive weapon. I have put together a video of very useful tactics to try and use with the Prox Mine. I'll also talk about the CTF tactics concerning the mindset of players and why the Prox Mine plays such a big part of that. <span id="more-2721"></span> The title is a bit misleading, there is really no Ultimate Guide, as soon as a player does something perfect, another player will come along and do it faster or then do it completely different and here we have the first tactical info that I need to get across.  <strong>Why would you Prox Mine the paths to your Flag?</strong></p>
<ul>
<li>Unless you can see the mines detonated by an enemy player, you can never be sure that that path is secure or not.</li>
<li>You could hide the mines on the flag platform but how long will it be until you have to go looking for more ammo?</li>
<li>So you might get one or two defense accolades but seasoned players will put a rocket or plasma gun fire on to the platform if given the chance.</li>
</ul>
<p>Instead you can Mine enemy <strong>Runes\Health\Weapons</strong> or <strong>even enemy Doors\Bounce Pads\Spawn Points.</strong> People consider their own base <em>'safe haven'</em>. If you're running in with scout and you have mined an entire enemy corridor, you can leave via that corridor with some sense of safety as the mines let you through but are unforgiving for the chasers.  It's the disruption that mines cause that make them such an interesting weapon. When an enemy spawns in his own base and can barely get out with 60 health, it makes for infuriating play. So when you keep placing them in different places each time you can really wear down and stifle your enemy.  Mines are difficult enough to land on an enemy player and otherwise the damage is a bit random due to explosion distance but <strong>Prox Mines do no damage to your teammates or to yourself</strong>, zero, zip, nada. Yet they deliver the same splash effect as rocket. Anybody who has played TFC will know when I say that Prox Mines can be used like concs. Considering the effect of Runes: Speed, Armour and Guard to dampen Rockect Jumps. It now gets very interesting, I find myself having to avoid using Doubler as I rush into enemy base and prime a mine for easy flag access or for an easy escape route.  The key to Prox Jumping is figuring out where you could use more height or range on a normal Rocket Jump. A single Prox Mine will double a Rocket Jump but this has to be a prepared procedure. <strong>Prox Mines take about 2 seconds to arm themselves.</strong> So when you plant a Prox Mine you have to wait till it is ready to blow it. I have put together a Video of some of the tricks I use with the mines just to show you that mines are not just idle defense spam. Its best watched in HQ.</p>
<p style="text-align: center;"><span class="youtube">
<object width="480" height="360">
<param name="movie" value="http://www.youtube.com/v/svMxHOugjVI?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;modestbranding=1&amp;loop=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1&amp;hd=1" />
<param name="allowFullScreen" value="true" />
<embed wmode="opaque" src="http://www.youtube.com/v/svMxHOugjVI?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;modestbranding=1&amp;loop=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1&amp;hd=1" type="application/x-shockwave-flash" allowfullscreen="true" width="480" height="360"></embed>
<param name="wmode" value="opaque" />
</object>
</span><p><a href="http://www.youtube.com/watch?v=svMxHOugjVI&fmt=18">www.youtube.com/watch?v=svMxHOugjVI</a></p></p>
<p>Remember Kids, it doesn't matter if you got 5 or 50 health, if you get out with the flag you've done half the the work, a simple dropflag to a defender with stacked armor and health can change a game around.  Hey, if anyone comes up with more examples, demo it, upload it and post it... <strong>I'll add them here</strong></p>
<p>Post from: <a href="http://www.holysh1t.net">Holysh1t.net</a><br/><br/><a href="http://www.holysh1t.net/proximity-mines-without-the-spam/">Proximity Mines -- Without the Spam</a></p>


<p>No related posts.</p>]]></content:encoded>
			<wfw:commentRss>http://www.holysh1t.net/proximity-mines-without-the-spam/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>Platform for hosting and sharing custom Quake Live HUDs</title>
		<link>http://www.holysh1t.net/hosting-and-sharing-custom-quake-live-huds/</link>
		<comments>http://www.holysh1t.net/hosting-and-sharing-custom-quake-live-huds/#comments</comments>
		<pubDate>Tue, 14 Apr 2009 18:36:12 +0000</pubDate>
		<dc:creator>nico</dc:creator>
				<category><![CDATA[customization guides]]></category>
		<category><![CDATA[customize config]]></category>
		<category><![CDATA[HUD]]></category>
		<category><![CDATA[HUDs]]></category>

		<guid isPermaLink="false">http://www.holysh1t.net/?p=2740</guid>
		<description><![CDATA[The qlhud.core.ws website provides a free platform where anyone can download and share custom made HUD(s) for Quake Live. You can: Find a HUD that suits your needs (search on description, author or the ID) Upload your own custom HUD together with a screenshot and get a permanent link to the preview/download page. and more... [...]<p>Post from: <a href="http://www.holysh1t.net">Holysh1t.net</a><br/><br/><a href="http://www.holysh1t.net/hosting-and-sharing-custom-quake-live-huds/">Platform for hosting and sharing custom Quake Live HUDs</a></p>



No related posts.]]></description>
			<content:encoded><![CDATA[<p>The <a title="Custom HUDs for Quake Live" href="http://qlhud.core.ws">qlhud.core.ws</a> website provides a free platform where anyone can download and share custom made HUD(s) for Quake Live.<br />
<img class="alignright size-full wp-image-3122" src="http://www.holysh1t.net/wp-content/uploads/qlhud-250x182.png" alt="The Custom HUDs for Quake Live Website" width="250" height="182" /><br />
You can:</p>
<ul>
<li>Find a HUD that suits your needs (search on description, author or the ID)</li>
<li>Upload your own custom HUD together with a screenshot and get a permanent link to the preview/download page.</li>
<li>and more...</li>
</ul>
<p>Example: <a title="The default Quake Live HUD" href="http://qlhud.core.ws/id/1DeMWs">The default HUD</a> provided by id Software.</p>
<p>If you need help installing or using a particular HUD, check out the <a href="http://www.holysh1t.net/custom-hud-install-guide/">Custom HUD install guide</a> and the related posts listed below.</p>
<p>For more information, check the <a href="http://qlhud.core.ws/about">About Page</a> or contact nico in the #holysh1t IRC channel. If you are new to IRC, please read <a href="http://www.holysh1t.net/quake-live-irc/">this howto.</a></p>
<p>Enjoy and contribute your HUDs!</p>
<p>Post from: <a href="http://www.holysh1t.net">Holysh1t.net</a><br/><br/><a href="http://www.holysh1t.net/hosting-and-sharing-custom-quake-live-huds/">Platform for hosting and sharing custom Quake Live HUDs</a></p>


<p>No related posts.</p>]]></content:encoded>
			<wfw:commentRss>http://www.holysh1t.net/hosting-and-sharing-custom-quake-live-huds/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
	</channel>
</rss>

