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	<title>Comments on: Changing enemy model visibility in Quake Live</title>
	<atom:link href="http://www.holysh1t.net/changing-enemy-skin-visibility-quakelive/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.holysh1t.net/changing-enemy-skin-visibility-quakelive/</link>
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		<title>By: Name (required)</title>
		<link>http://www.holysh1t.net/changing-enemy-skin-visibility-quakelive/#comment-19986</link>
		<dc:creator>Name (required)</dc:creator>
		<pubDate>Thu, 25 Nov 2010 10:26:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.holysh1t.net/?p=419#comment-19986</guid>
		<description>works for me. thanx</description>
		<content:encoded><![CDATA[<p>works for me. thanx</p>
]]></content:encoded>
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	<item>
		<title>By: ofo</title>
		<link>http://www.holysh1t.net/changing-enemy-skin-visibility-quakelive/#comment-19083</link>
		<dc:creator>ofo</dc:creator>
		<pubDate>Sat, 16 Oct 2010 06:15:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.holysh1t.net/?p=419#comment-19083</guid>
		<description>cg_forceEnemyModel 0</description>
		<content:encoded><![CDATA[<p>cg_forceEnemyModel 0</p>
]]></content:encoded>
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	<item>
		<title>By: odd</title>
		<link>http://www.holysh1t.net/changing-enemy-skin-visibility-quakelive/#comment-18798</link>
		<dc:creator>odd</dc:creator>
		<pubDate>Wed, 29 Sep 2010 11:10:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.holysh1t.net/?p=419#comment-18798</guid>
		<description>does not work anymore...</description>
		<content:encoded><![CDATA[<p>does not work anymore&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: Malice</title>
		<link>http://www.holysh1t.net/changing-enemy-skin-visibility-quakelive/#comment-671</link>
		<dc:creator>Malice</dc:creator>
		<pubDate>Mon, 02 Mar 2009 19:42:09 +0000</pubDate>
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		<description>looks good =) will embed it!
thx for sharing</description>
		<content:encoded><![CDATA[<p>looks good =) will embed it!<br />
thx for sharing</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gimpylung</title>
		<link>http://www.holysh1t.net/changing-enemy-skin-visibility-quakelive/#comment-669</link>
		<dc:creator>Gimpylung</dc:creator>
		<pubDate>Mon, 02 Mar 2009 19:21:35 +0000</pubDate>
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		<description>A small vid I made for some m8&#039;s to demonstrate the forced skins, might as well link it here...http://www.youtube.com/watch?v=0mgA7JKAxEM</description>
		<content:encoded><![CDATA[<p>A small vid I made for some m8&#8242;s to demonstrate the forced skins, might as well link it here&#8230;<a href="http://www.youtube.com/watch?v=0mgA7JKAxEM" rel="nofollow">http://www.youtube.com/watch?v=0mgA7JKAxEM</a></p>
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	<item>
		<title>By: Malice</title>
		<link>http://www.holysh1t.net/changing-enemy-skin-visibility-quakelive/#comment-108</link>
		<dc:creator>Malice</dc:creator>
		<pubDate>Sat, 10 Jan 2009 01:52:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.holysh1t.net/?p=419#comment-108</guid>
		<description>Type in cg_forceenemymodel &quot;&quot; (two times &quot;) and it will return back to default.</description>
		<content:encoded><![CDATA[<p>Type in cg_forceenemymodel &#8220;&#8221; (two times &#8220;) and it will return back to default.</p>
]]></content:encoded>
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	<item>
		<title>By: Phunz</title>
		<link>http://www.holysh1t.net/changing-enemy-skin-visibility-quakelive/#comment-107</link>
		<dc:creator>Phunz</dc:creator>
		<pubDate>Sat, 10 Jan 2009 01:38:39 +0000</pubDate>
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		<description>any way to change it back once it&#039;s on?</description>
		<content:encoded><![CDATA[<p>any way to change it back once it&#8217;s on?</p>
]]></content:encoded>
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