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		<title>Quake Live Community Forum &#187; Tag: config - Recent Posts</title>
		<link>http://www.holysh1t.net/forum/tags/config</link>
		<description>Quake Live community forum</description>
		<language>en-US</language>
		<pubDate>Thu, 09 Feb 2012 21:04:40 +0000</pubDate>
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		<item>
			<title>Boleslav69 on "Vid cfg"</title>
			<link>http://www.holysh1t.net/forum/topic/vid-cfg#post-1795</link>
			<pubDate>Fri, 03 Jul 2009 23:11:32 +0000</pubDate>
			<dc:creator>Boleslav69</dc:creator>
			<guid isPermaLink="false">1795@http://www.holysh1t.net/forum/</guid>
			<description>&#60;p&#62;&#60;a href=&#34;http://www.megaupload.com/?d=UAAJ8AED&#34; rel=&#34;nofollow&#34;&#62;http://www.megaupload.com/?d=UAAJ8AED&#60;/a&#62; - here try this one it s used in Holysh1t Trailer...
&#60;/p&#62;</description>
		</item>
		<item>
			<title>en3rgy on "Vid cfg"</title>
			<link>http://www.holysh1t.net/forum/topic/vid-cfg#post-1794</link>
			<pubDate>Fri, 03 Jul 2009 18:24:46 +0000</pubDate>
			<dc:creator>en3rgy</dc:creator>
			<guid isPermaLink="false">1794@http://www.holysh1t.net/forum/</guid>
			<description>&#60;p&#62;Anyone have a decent vid cfg which I could use pls?, im just vid tests atm, basically what I need to have is a cfg that just has the kill msgs up, ive managed to remove everything apart from when someone is attacking you, they pop up on the top right.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>msb156 on "my config"</title>
			<link>http://www.holysh1t.net/forum/topic/my-config#post-1717</link>
			<pubDate>Tue, 12 May 2009 15:18:11 +0000</pubDate>
			<dc:creator>msb156</dc:creator>
			<guid isPermaLink="false">1717@http://www.holysh1t.net/forum/</guid>
			<description>&#60;p&#62;in mod excessive plus i use&#60;br /&#62;
bind uparrow &#38;quot;+forward&#38;quot;&#60;br /&#62;
bind downarrow &#38;quot;+back&#38;quot;&#60;br /&#62;
bind leftarrow &#38;quot;+moveleft&#38;quot;&#60;br /&#62;
bind rightarrow &#38;quot;+moveright&#38;quot;&#60;br /&#62;
bind mouse1 &#38;quot;+attack&#38;quot;&#60;br /&#62;
bind mouse4 &#38;quot;+movedown&#38;quot;&#60;br /&#62;
bind ctrl &#38;quot;+moveup&#38;quot;
&#60;/p&#62;</description>
		</item>
		<item>
			<title>searrard on "my config"</title>
			<link>http://www.holysh1t.net/forum/topic/my-config#post-1716</link>
			<pubDate>Mon, 11 May 2009 23:03:06 +0000</pubDate>
			<dc:creator>searrard</dc:creator>
			<guid isPermaLink="false">1716@http://www.holysh1t.net/forum/</guid>
			<description>&#60;p&#62;I have close to what you have... except. E,S,D,F set-up well have you always used that?... I'm thinking of changing from WASD to a more center keyboard layout
&#60;/p&#62;</description>
		</item>
		<item>
			<title>msb156 on "my config"</title>
			<link>http://www.holysh1t.net/forum/topic/my-config#post-1715</link>
			<pubDate>Mon, 11 May 2009 19:56:31 +0000</pubDate>
			<dc:creator>msb156</dc:creator>
			<guid isPermaLink="false">1715@http://www.holysh1t.net/forum/</guid>
			<description>&#60;p&#62;hi this is my config.&#60;/p&#62;
&#60;p&#62;//generated by zap, do not modify! last modification 2008-05-10, quake live!&#60;br /&#62;
//razer deathadder driver v1.08 &#38;amp; firmware v1.28 - sens 5, 1800dpi&#60;/p&#62;
&#60;p&#62;unbindall&#60;/p&#62;
&#60;p&#62;// bindings&#60;br /&#62;
//____________________________________________________________&#60;/p&#62;
&#60;p&#62;bind f1 &#38;quot;vote yes&#38;quot;&#60;br /&#62;
bind f2 &#38;quot;vote no&#38;quot;&#60;br /&#62;
bind f3 &#38;quot;messagemode&#38;quot;&#60;br /&#62;
bind f4 &#38;quot;messagemode2&#38;quot;&#60;br /&#62;
bind f5 &#38;quot;vid_restart&#38;quot;&#60;br /&#62;
bind f6 &#38;quot;screenshotjpeg&#38;quot;&#60;br /&#62;
bind f7 &#38;quot;readyup&#38;quot;&#60;br /&#62;
bind escape &#38;quot;togglemenu&#38;quot;&#60;br /&#62;
bind ` &#38;quot;toggleconsole&#38;quot;&#60;br /&#62;
bind tab &#38;quot;+scores&#38;quot;&#60;br /&#62;
bind kp_minus &#38;quot;quit&#38;quot;&#60;/p&#62;
&#60;p&#62;// movement&#60;br /&#62;
//____________________________________________________________&#60;/p&#62;
&#60;p&#62;bind e &#38;quot;+forward&#38;quot;&#60;br /&#62;
bind d &#38;quot;+back&#38;quot;&#60;br /&#62;
bind s &#38;quot;+moveleft&#38;quot;&#60;br /&#62;
bind f &#38;quot;+moveright&#38;quot;&#60;br /&#62;
bind mouse1 &#38;quot;+attack&#38;quot;&#60;br /&#62;
bind mouse2 &#38;quot;+moveup&#38;quot;&#60;br /&#62;
bind space &#38;quot;+movedown&#38;quot;&#60;/p&#62;
&#60;p&#62;// weapon bindings&#60;br /&#62;
//____________________________________________________________   &#60;/p&#62;
&#60;p&#62;bind mwheeldown &#38;quot;weapon 1; cg_drawgun 2&#38;quot;&#60;br /&#62;
bind mwheelup &#38;quot;weapon 2; cg_drawgun 2&#38;quot;&#60;br /&#62;
bind g &#38;quot;weapon 3; cg_drawgun 2&#38;quot;&#60;br /&#62;
bind a &#38;quot;weapon 4; cg_drawgun 2&#38;quot;&#60;br /&#62;
bind r &#38;quot;weapon 5; cg_drawgun 2&#38;quot;&#60;br /&#62;
bind t &#38;quot;weapon 6; cg_drawgun 2&#38;quot;&#60;br /&#62;
bind w &#38;quot;weapon 7; cg_drawgun 0&#38;quot;&#60;br /&#62;
bind c &#38;quot;weapon 8; cg_drawgun 2&#38;quot;&#60;br /&#62;
bind v &#38;quot;weapon 9; cg_drawgun 2&#38;quot;&#60;/p&#62;
&#60;p&#62;// chat&#60;br /&#62;
//____________________________________________________________&#60;br /&#62;
bind 1 &#38;quot;say hi&#38;quot;&#60;br /&#62;
bind 2 &#38;quot;say bye&#38;quot;&#60;/p&#62;
&#60;p&#62;// mouse&#60;br /&#62;
//____________________________________________________________&#60;/p&#62;
&#60;p&#62;seta sensitivity &#38;quot;1.4&#38;quot;&#60;br /&#62;
seta cl_mouseaccel &#38;quot;0.1&#38;quot;&#60;br /&#62;
seta cl_mouseacceloffset &#38;quot;5&#38;quot;&#60;br /&#62;
seta cl_mouseaccelstyle &#38;quot;0&#38;quot;&#60;br /&#62;
seta m_filter &#38;quot;0&#38;quot;&#60;br /&#62;
seta m_yaw &#38;quot;0.022&#38;quot;&#60;br /&#62;
seta m_pitch &#38;quot;0.022&#38;quot;&#60;br /&#62;
seta in_mouse &#38;quot;1&#38;quot;&#60;/p&#62;
&#60;p&#62;// internet&#60;br /&#62;
//____________________________________________________________ &#60;/p&#62;
&#60;p&#62;seta rate &#38;quot;25000&#38;quot;&#60;br /&#62;
seta snaps &#38;quot;40&#38;quot;&#60;br /&#62;
seta cl_maxpackets &#38;quot;125&#38;quot;&#60;br /&#62;
seta cl_packetdup &#38;quot;0&#38;quot;&#60;br /&#62;
seta cl_maxPing &#38;quot;800&#38;quot;&#60;/p&#62;
&#60;p&#62;// crosshair&#60;br /&#62;
//____________________________________________________________&#60;/p&#62;
&#60;p&#62;seta cg_crosshairy &#38;quot;0&#38;quot;&#60;br /&#62;
seta cg_crosshairx &#38;quot;0&#38;quot;&#60;br /&#62;
seta cg_crosshairhealth &#38;quot;0&#38;quot;&#60;br /&#62;
seta cg_crosshairPulse &#38;quot;0&#38;quot;&#60;br /&#62;
seta cg_crosshairsize &#38;quot;30&#38;quot;&#60;br /&#62;
seta cg_drawcrosshairnames &#38;quot;0&#38;quot;&#60;br /&#62;
seta cg_drawcrosshair &#38;quot;2&#38;quot;&#60;br /&#62;
seta cg_crosshaircolor &#38;quot;4&#38;quot;&#60;br /&#62;
seta cg_crosshairBrightness &#38;quot;1&#38;quot;&#60;/p&#62;
&#60;p&#62;// graphics&#60;br /&#62;
//____________________________________________________________&#60;/p&#62;
&#60;p&#62;seta r_lastvalidrenderer &#38;quot;geforce4 mx 440 with agp8x/agp/sse2&#38;quot;&#60;br /&#62;
seta r_contrast &#38;quot;1.0&#38;quot;&#60;br /&#62;
seta r_enablepostprocess &#38;quot;0&#38;quot;&#60;br /&#62;
seta r_aspectratio &#38;quot;0&#38;quot;&#60;br /&#62;
seta r_nofastrestart &#38;quot;0&#38;quot;&#60;br /&#62;
seta r_primitives &#38;quot;0&#38;quot;&#60;br /&#62;
seta r_railsegmentlength &#38;quot;0&#38;quot;&#60;br /&#62;
seta r_railcorewidth &#38;quot;1&#38;quot;&#60;br /&#62;
seta r_railwidth &#38;quot;0&#38;quot;&#60;br /&#62;
seta r_faceplanecull &#38;quot;1&#38;quot;&#60;br /&#62;
seta r_gamma &#38;quot;1&#38;quot;&#60;br /&#62;
seta r_intensity &#38;quot;1&#38;quot;&#60;br /&#62;
seta r_swapinterval &#38;quot;0&#38;quot;&#60;br /&#62;
seta r_texturemode &#38;quot;gl_nearest_mipmap_nearest&#38;quot;&#60;br /&#62;
seta r_finish &#38;quot;0&#38;quot;&#60;br /&#62;
seta r_dynamiclight &#38;quot;0&#38;quot;&#60;br /&#62;
seta r_drawsun &#38;quot;0&#38;quot;&#60;br /&#62;
seta r_fastsky &#38;quot;1&#38;quot;&#60;br /&#62;
seta r_ignoreglerrors &#38;quot;1&#38;quot;&#60;br /&#62;
seta r_flares &#38;quot;0&#38;quot;&#60;br /&#62;
seta r_lodbias &#38;quot;-2&#38;quot;&#60;br /&#62;
seta r_ignorefastpath &#38;quot;1&#38;quot;&#60;br /&#62;
seta r_subdivisions &#38;quot;1&#38;quot;&#60;br /&#62;
seta r_vertexlight &#38;quot;1&#38;quot;&#60;br /&#62;
seta r_simplemipmaps &#38;quot;1&#38;quot;&#60;br /&#62;
seta r_customheight &#38;quot;1024&#38;quot;&#60;br /&#62;
seta r_customwidth &#38;quot;1600&#38;quot;&#60;br /&#62;
seta r_fullscreen &#38;quot;1&#38;quot;&#60;br /&#62;
seta r_mode &#38;quot;17&#38;quot;&#60;br /&#62;
seta r_displayrefresh &#38;quot;100&#38;quot;&#60;br /&#62;
seta r_ignorehwgamma &#38;quot;0&#38;quot;&#60;br /&#62;
seta r_overbrightbits &#38;quot;0&#38;quot;&#60;br /&#62;
seta r_mapoverbrightbits &#38;quot;0&#38;quot;&#60;br /&#62;
seta r_depthbits &#38;quot;0&#38;quot;&#60;br /&#62;
seta r_stencilbits &#38;quot;0&#38;quot;&#60;br /&#62;
seta r_stereo &#38;quot;0&#38;quot;&#60;br /&#62;
seta r_colorbits &#38;quot;32&#38;quot;&#60;br /&#62;
seta r_texturebits &#38;quot;32&#38;quot;&#60;br /&#62;
seta r_detailtextures &#38;quot;1&#38;quot;&#60;br /&#62;
seta r_roundimagesdown &#38;quot;1&#38;quot;&#60;br /&#62;
seta r_ext_texture_env_add &#38;quot;1&#38;quot;&#60;br /&#62;
seta r_ext_compiled_vertex_array &#38;quot;1&#38;quot;&#60;br /&#62;
seta r_ext_multitexture &#38;quot;1&#38;quot;&#60;br /&#62;
seta r_ext_gamma_control &#38;quot;1&#38;quot;&#60;br /&#62;
seta r_ext_compressed_textures &#38;quot;0&#38;quot;&#60;br /&#62;
seta r_allowextensions &#38;quot;1&#38;quot;&#60;br /&#62;
seta r_gldriver &#38;quot;opengl32&#38;quot;&#60;br /&#62;
seta r_ingamevideo &#38;quot;1&#38;quot;&#60;br /&#62;
seta r_picmip &#38;quot;9&#38;quot;&#60;/p&#62;
&#60;p&#62;// setting&#60;br /&#62;
//____________________________________________________________&#60;br /&#62;
seta cg_forceteammodel &#38;quot;visor/blue&#38;quot;&#60;br /&#62;
seta cg_forceenemymodel &#38;quot;keel/bright&#38;quot;&#60;br /&#62;
seta cg_truelightning &#38;quot;1&#38;quot;&#60;br /&#62;
seta cg_oldplasma &#38;quot;1&#38;quot;&#60;br /&#62;
seta cg_oldrocket &#38;quot;1&#38;quot;&#60;br /&#62;
seta cg_oldrail &#38;quot;1&#38;quot;&#60;br /&#62;
seta cg_drawfps &#38;quot;1&#38;quot;&#60;br /&#62;
seta cg_teamchatheight &#38;quot;8&#38;quot;&#60;br /&#62;
seta cg_teamchattime &#38;quot;20000&#38;quot;&#60;br /&#62;
seta cg_noprojectiletrail &#38;quot;1&#38;quot;&#60;br /&#62;
seta cg_smoothclients &#38;quot;1&#38;quot;&#60;br /&#62;
seta cg_scoreplums &#38;quot;0&#38;quot;&#60;br /&#62;
seta cg_cameraorbitdelay &#38;quot;50&#38;quot;&#60;br /&#62;
seta cg_teamchatsonly &#38;quot;0&#38;quot;&#60;br /&#62;
seta cg_drawfriend &#38;quot;0&#38;quot;&#60;br /&#62;
seta cg_drawteamoverlay &#38;quot;2&#38;quot;&#60;br /&#62;
seta cg_deferplayers &#38;quot;1&#38;quot;&#60;br /&#62;
seta cg_thirdpersonangle &#38;quot;0&#38;quot;&#60;br /&#62;
seta cg_thirdpersonrange &#38;quot;40&#38;quot;&#60;br /&#62;
seta cg_bob &#38;quot;0&#38;quot;&#60;br /&#62;
seta cg_centertime &#38;quot;0&#38;quot;&#60;br /&#62;
seta cg_railtrailtime &#38;quot;100&#38;quot;&#60;br /&#62;
seta cg_lagometer &#38;quot;1&#38;quot;&#60;br /&#62;
seta cg_simpleitems &#38;quot;1&#38;quot;&#60;br /&#62;
seta cg_drawrewards &#38;quot;0&#38;quot;&#60;br /&#62;
seta cg_drawattacker &#38;quot;0&#38;quot;&#60;br /&#62;
seta cg_drawammowarning &#38;quot;0&#38;quot;&#60;br /&#62;
seta cg_drawicons &#38;quot;1&#38;quot;&#60;br /&#62;
seta cg_draw3dicons &#38;quot;0&#38;quot;&#60;br /&#62;
seta cg_drawsnapshot &#38;quot;0&#38;quot;&#60;br /&#62;
seta cg_drawstatus &#38;quot;1&#38;quot;&#60;br /&#62;
seta cg_draw2d &#38;quot;1&#38;quot;&#60;br /&#62;
seta cg_gibs &#38;quot;0&#38;quot;&#60;br /&#62;
seta cg_stereoseparation &#38;quot;0.4&#38;quot;&#60;br /&#62;
seta cg_fov &#38;quot;105&#38;quot;&#60;br /&#62;
seta cg_zoomfov &#38;quot;55&#38;quot;&#60;br /&#62;
seta cg_drawgun &#38;quot;2&#38;quot;&#60;br /&#62;
seta cg_marks &#38;quot;0&#38;quot;&#60;br /&#62;
seta cg_brasstime &#38;quot;0&#38;quot;&#60;br /&#62;
seta cg_shadows &#38;quot;0&#38;quot;&#60;br /&#62;
seta cg_viewsize &#38;quot;100&#38;quot;&#60;br /&#62;
seta cg_predictitems &#38;quot;1&#38;quot;&#60;br /&#62;
seta cg_autoswitch &#38;quot;0&#38;quot;&#60;br /&#62;
seta cg_newWeaponBar &#38;quot;0&#38;quot;&#60;/p&#62;
&#60;p&#62;// sound&#60;br /&#62;
//____________________________________________________________   &#60;/p&#62;
&#60;p&#62;seta s_ambient &#38;quot;0&#38;quot;&#60;br /&#62;
seta s_mixPreStep &#38;quot;0.05&#38;quot;&#60;br /&#62;
seta s_mixahead &#38;quot;0.140&#38;quot;&#60;br /&#62;
seta s_doppler &#38;quot;0&#38;quot;&#60;br /&#62;
seta s_musicvolume &#38;quot;0&#38;quot;&#60;br /&#62;
seta s_volume &#38;quot;0.8&#38;quot;&#60;/p&#62;
&#60;p&#62;// misc.&#60;br /&#62;
//____________________________________________________________&#60;/p&#62;
&#60;p&#62;seta ui_recordspdemoname &#38;quot;&#38;quot;&#60;br /&#62;
seta ui_serverstatustimeout &#38;quot;7000&#38;quot;&#60;br /&#62;
seta ui_teamarenafirstrun &#38;quot;1&#38;quot;&#60;br /&#62;
seta ui_recordspdemo &#38;quot;0&#38;quot;&#60;br /&#62;
seta cg_hudfiles &#38;quot;ui/hud.txt&#38;quot;&#60;br /&#62;
seta ui_q3model &#38;quot;0&#38;quot;&#60;br /&#62;
seta ui_findplayer &#38;quot;sarge&#38;quot;&#60;br /&#62;
seta ui_bigfont &#38;quot;0.4&#38;quot;&#60;br /&#62;
seta ui_smallfont &#38;quot;0.25&#38;quot;&#60;br /&#62;
seta ui_scoreshutoutbonus &#38;quot;0&#38;quot;&#60;br /&#62;
seta ui_scoreskillbonus &#38;quot;0&#38;quot;&#60;br /&#62;
seta ui_scoretimebonus &#38;quot;0&#38;quot;&#60;br /&#62;
seta ui_scoretime &#38;quot;00:00&#38;quot;&#60;br /&#62;
seta ui_scorebase &#38;quot;0&#38;quot;&#60;br /&#62;
seta ui_scoreteam &#38;quot;0 to 0&#38;quot;&#60;br /&#62;
seta ui_scoreperfect &#38;quot;0&#38;quot;&#60;br /&#62;
seta ui_scorescore &#38;quot;0&#38;quot;&#60;br /&#62;
seta ui_scoregauntlets &#38;quot;0&#38;quot;&#60;br /&#62;
seta ui_scoreassists &#38;quot;0&#38;quot;&#60;br /&#62;
seta ui_scoredefends &#38;quot;0&#38;quot;&#60;br /&#62;
seta ui_scorecaptures &#38;quot;0&#38;quot;&#60;br /&#62;
seta ui_scoreexcellents &#38;quot;0&#38;quot;&#60;br /&#62;
seta ui_scoreimpressives &#38;quot;0&#38;quot;&#60;br /&#62;
seta ui_scoreaccuracy &#38;quot;0%&#38;quot;&#60;br /&#62;
seta ui_lastserverrefresh_3 &#38;quot;&#38;quot;&#60;br /&#62;
seta ui_lastserverrefresh_2 &#38;quot;&#38;quot;&#60;br /&#62;
seta ui_lastserverrefresh_1 &#38;quot;&#38;quot;&#60;br /&#62;
seta ui_lastserverrefresh_0 &#38;quot;&#38;quot;&#60;br /&#62;
seta ui_currentopponent &#38;quot;0&#38;quot;&#60;br /&#62;
seta ui_mapindex &#38;quot;0&#38;quot;&#60;br /&#62;
seta ui_currentnetmap &#38;quot;0&#38;quot;&#60;br /&#62;
seta ui_currentmap &#38;quot;0&#38;quot;&#60;br /&#62;
seta ui_currenttier &#38;quot;0&#38;quot;&#60;br /&#62;
seta ui_menufiles &#38;quot;ui/menus.txt&#38;quot;&#60;br /&#62;
seta ui_netsource &#38;quot;0&#38;quot;&#60;br /&#62;
seta ui_blueteam5 &#38;quot;0&#38;quot;&#60;br /&#62;
seta ui_blueteam4 &#38;quot;0&#38;quot;&#60;br /&#62;
seta ui_blueteam3 &#38;quot;0&#38;quot;&#60;br /&#62;
seta ui_blueteam2 &#38;quot;0&#38;quot;&#60;br /&#62;
seta ui_blueteam1 &#38;quot;0&#38;quot;&#60;br /&#62;
seta ui_redteam5 &#38;quot;0&#38;quot;&#60;br /&#62;
seta ui_redteam4 &#38;quot;0&#38;quot;&#60;br /&#62;
seta ui_redteam3 &#38;quot;0&#38;quot;&#60;br /&#62;
seta ui_redteam2 &#38;quot;0&#38;quot;&#60;br /&#62;
seta ui_redteam1 &#38;quot;0&#38;quot;&#60;br /&#62;
seta ui_actualnetgametype &#38;quot;3&#38;quot;&#60;br /&#62;
seta ui_netgametype &#38;quot;3&#38;quot;&#60;br /&#62;
seta ui_joingametype &#38;quot;0&#38;quot;&#60;br /&#62;
seta ui_gametype &#38;quot;3&#38;quot;&#60;br /&#62;
seta ui_dedicated &#38;quot;0&#38;quot;&#60;br /&#62;
seta ui_blueteam &#38;quot;stroggs&#38;quot;&#60;br /&#62;
seta ui_redteam &#38;quot;pagans&#38;quot;&#60;br /&#62;
seta ui_opponentname &#38;quot;stroggs&#38;quot;&#60;br /&#62;
seta ui_teamname &#38;quot;pagans&#38;quot;&#60;br /&#62;
seta ui_browsershowempty &#38;quot;1&#38;quot;&#60;br /&#62;
seta ui_browsershowfull &#38;quot;1&#38;quot;&#60;br /&#62;
seta ui_browsersortkey &#38;quot;4&#38;quot;&#60;br /&#62;
seta ui_browsergametype &#38;quot;0&#38;quot;&#60;br /&#62;
seta ui_browsermaster &#38;quot;0&#38;quot;&#60;br /&#62;
seta ui_ctf_friendly &#38;quot;0&#38;quot;&#60;br /&#62;
seta ui_ctf_timelimit &#38;quot;30&#38;quot;&#60;br /&#62;
seta ui_ctf_capturelimit &#38;quot;8&#38;quot;&#60;br /&#62;
seta ui_team_friendly &#38;quot;1&#38;quot;&#60;br /&#62;
seta ui_team_timelimit &#38;quot;20&#38;quot;&#60;br /&#62;
seta ui_team_fraglimit &#38;quot;0&#38;quot;&#60;br /&#62;
seta ui_tourney_timelimit &#38;quot;15&#38;quot;&#60;br /&#62;
seta ui_tourney_fraglimit &#38;quot;0&#38;quot;&#60;br /&#62;
seta ui_ffa_timelimit &#38;quot;0&#38;quot;&#60;br /&#62;
seta ui_ffa_fraglimit &#38;quot;20&#38;quot;&#60;/p&#62;
&#60;p&#62;seta cl_autorecorddemo &#38;quot;1&#38;quot;&#60;br /&#62;
seta cl_punkbuster &#38;quot;0&#38;quot;&#60;br /&#62;
seta cl_anonymous &#38;quot;0&#38;quot;&#60;br /&#62;
seta cl_freelook &#38;quot;1&#38;quot;&#60;br /&#62;
seta cl_run &#38;quot;1&#38;quot;&#60;br /&#62;
seta cl_pitchspeed &#38;quot;140&#38;quot;&#60;br /&#62;
seta cl_yawspeed &#38;quot;140&#38;quot;&#60;/p&#62;
&#60;p&#62;seta joy_threshold &#38;quot;0.15&#38;quot;&#60;br /&#62;
seta in_joyballscale &#38;quot;0.02&#38;quot;&#60;br /&#62;
seta in_joystick &#38;quot;0&#38;quot;&#60;br /&#62;
seta in_mididevice &#38;quot;0&#38;quot;&#60;br /&#62;
seta in_midichannel &#38;quot;1&#38;quot;&#60;br /&#62;
seta in_midiport &#38;quot;1&#38;quot;&#60;br /&#62;
seta in_midi &#38;quot;0&#38;quot;&#60;/p&#62;
&#60;p&#62;seta net_sockspassword &#38;quot;&#38;quot;&#60;br /&#62;
seta net_socksusername &#38;quot;&#38;quot;&#60;br /&#62;
seta net_socksport &#38;quot;1080&#38;quot;&#60;br /&#62;
seta net_socksserver &#38;quot;&#38;quot;&#60;br /&#62;
seta net_socksenabled &#38;quot;0&#38;quot;&#60;br /&#62;
seta net_noipx &#38;quot;0&#38;quot;&#60;br /&#62;
seta net_noudp &#38;quot;0&#38;quot;&#60;/p&#62;
&#60;p&#62;seta com_allowconsole &#38;quot;1&#38;quot;&#60;br /&#62;
seta com_soundmegs &#38;quot;16&#38;quot;&#60;br /&#62;
seta com_introplayed &#38;quot;0&#38;quot;&#60;br /&#62;
seta com_maxfps &#38;quot;125&#38;quot;&#60;br /&#62;
seta com_hunkmegs &#38;quot;256&#38;quot;&#60;br /&#62;
seta com_configversion &#38;quot;16&#38;quot;&#60;br /&#62;
seta com_zonemegs &#38;quot;16&#38;quot;&#60;/p&#62;
&#60;p&#62;//........................................................................................................................&#60;/p&#62;
&#60;p&#62;//zoom&#60;br /&#62;
set zoom1 &#38;quot;sensitivity 0.7;cg_zoomfov 55;set zoom vstr zoom2&#38;quot;&#60;br /&#62;
set zoom2 &#38;quot;sensitivity 1.4;cg_fov 105;set zoom vstr zoom1&#38;quot;&#60;br /&#62;
set zoom vstr zoom1&#60;br /&#62;
bind f10 &#38;quot;vstr zoom&#38;quot;&#60;/p&#62;
&#60;p&#62;//........................................................................................................................&#60;/p&#62;
&#60;p&#62;//rjump&#60;br /&#62;
set rj &#38;quot;+moveup;+attack;wait;wait;-moveup;wait;-attack;-attack;-attack&#38;quot;&#60;br /&#62;
bind mouse3 &#38;quot;vstr rj&#38;quot;&#60;/p&#62;
&#60;p&#62;//........................................................................................................................&#60;/p&#62;
&#60;p&#62;//enemycolor&#60;br /&#62;
set enc1 &#38;quot;cg_forceEnemyModel tankjr/red;r_gamma 1.5;r_contrast 0.9;set enc vstr enc2&#38;quot;&#60;br /&#62;
set enc2 &#38;quot;cg_forceenemymodel keel/bright;r_gamma 1;r_contrast 1.0;set enc vstr enc3&#38;quot;&#60;br /&#62;
set enc &#38;quot;vstr enc1&#38;quot;&#60;br /&#62;
bind f8 &#38;quot;vstr enc;vid_restart&#38;quot;&#60;/p&#62;
&#60;p&#62;//........................................................................................................................&#60;/p&#62;
&#60;p&#62;//fullscreen&#60;br /&#62;
set fs1 &#38;quot;r_fullscreen 0;set fs vstr fs2&#38;quot;&#60;br /&#62;
set fs2 &#38;quot;r_fullscreen 1;set fs vstr fs1&#38;quot;&#60;br /&#62;
set fs vstr fs1&#60;br /&#62;
bind f10 &#38;quot;vstr fs;vid_restart&#38;quot;&#60;/p&#62;
&#60;p&#62;//........................................................................................................................&#60;/p&#62;
&#60;p&#62;//volume&#60;br /&#62;
set ps &#38;quot;play sound\weapons\noammo&#38;quot;&#60;br /&#62;
set vol00 &#38;quot;set s_volume 0.0;vstr ps; set vdn vstr vol00; set vup vstr vol04; echo ^7volume [^2&#124;^7==========] 0.0&#38;quot;&#60;br /&#62;
set vol04 &#38;quot;set s_volume 0.5;vstr ps; set vdn vstr vol00; set vup vstr vol08; echo ^7volume [=====^2&#124;^7=====] 0.5&#38;quot;&#60;br /&#62;
set vol08 &#38;quot;set s_volume 1.0;vstr ps; set vdn vstr vol04; set vup vstr vol08; echo ^7volume [==========^2&#124;^7] 1.0&#38;quot;&#60;br /&#62;
set vdn vstr vol00&#60;br /&#62;
set vup vstr vol04&#60;br /&#62;
bind pgdn &#38;quot;vstr vdn&#38;quot;&#60;br /&#62;
bind pgup &#38;quot;vstr vup&#38;quot;&#60;/p&#62;
&#60;p&#62;//........................................................................................................................&#60;/p&#62;
&#60;p&#62;vid_restart
&#60;/p&#62;</description>
		</item>

	</channel>
</rss>

