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		<title>Quake Live Community Forum &#187; Topic: Cfg Help</title>
		<link>http://www.holysh1t.net/forum/topic/cfg-help</link>
		<description>Quake Live community forum</description>
		<language>en-US</language>
		<pubDate>Thu, 09 Feb 2012 21:52:33 +0000</pubDate>
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			<link>http://www.holysh1t.net/forum/search.php</link>
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			<title>InFerNo on "Cfg Help"</title>
			<link>http://www.holysh1t.net/forum/topic/cfg-help#post-1894</link>
			<pubDate>Fri, 09 Oct 2009 23:25:20 +0000</pubDate>
			<dc:creator>InFerNo</dc:creator>
			<guid isPermaLink="false">1894@http://www.holysh1t.net/forum/</guid>
			<description>&#60;p&#62;I have these &#60;/p&#62;
&#60;p&#62;seta cg_crosshairHealth &#38;quot;0&#38;quot;&#60;br /&#62;
seta cg_crosshairColor &#38;quot;1&#38;quot;&#60;br /&#62;
seta cg_crosshairSize &#38;quot;20&#38;quot;&#60;br /&#62;
seta cg_drawCrosshair &#38;quot;6&#38;quot;&#60;br /&#62;
seta cg_drawCrosshairNames &#38;quot;1&#38;quot;&#60;br /&#62;
seta cg_crosshairPulse &#38;quot;0&#38;quot;&#60;br /&#62;
seta cg_crosshairBrightness &#38;quot;1.0&#38;quot;&#60;br /&#62;
seta cg_crosshairX &#38;quot;0&#38;quot;&#60;br /&#62;
seta cg_crosshairY &#38;quot;0&#38;quot;&#60;/p&#62;
&#60;p&#62;seta cg_crosshairHitTime &#38;quot;400&#38;quot;&#60;br /&#62;
seta cg_crosshairHitStyle &#38;quot;1&#38;quot;&#60;br /&#62;
seta cg_crosshairHitColor &#38;quot;6&#38;quot;
&#60;/p&#62;</description>
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			<title>GreenMeanie on "Cfg Help"</title>
			<link>http://www.holysh1t.net/forum/topic/cfg-help#post-1893</link>
			<pubDate>Fri, 09 Oct 2009 17:36:13 +0000</pubDate>
			<dc:creator>GreenMeanie</dc:creator>
			<guid isPermaLink="false">1893@http://www.holysh1t.net/forum/</guid>
			<description>&#60;p&#62;right im using Stermys config and&#60;br /&#62;
i managed to get cg_hitbeep working but i cant get&#60;br /&#62;
cg_crosshairHitStyle and cg_crosshairHitColor to work&#60;br /&#62;
also is their anyother good new features that i should add.&#60;/p&#62;
&#60;p&#62;this my config atm  i left all the cg_codes&#60;/p&#62;
&#60;p&#62;cg_fov 103&#60;br /&#62;
cg_simpleitems 1&#60;br /&#62;
cg_noProjectileTrail 1&#60;br /&#62;
cg_drawGun 0&#60;br /&#62;
cg_autoswitch 0&#60;br /&#62;
cg_marks 0&#60;br /&#62;
cg_scorePlums 0&#60;br /&#62;
cg_drawCrosshair 7&#60;br /&#62;
cg_crosshairsize 23&#60;br /&#62;
cg_brasstime 0&#60;br /&#62;
cg_crosshairHitStyle 8&#60;br /&#62;
cg_crosshairHitColor 7&#60;br /&#62;
cg_HitBeep 2&#60;br /&#62;
cg_screenDamage 1&#60;br /&#62;
cg_zoomOutOnDeath 1&#60;br /&#62;
cg_crosshairHitTime 200&#60;br /&#62;
color1 1&#60;br /&#62;
color2 1&#60;/p&#62;
&#60;p&#62;cg_zoomSensitivity &#38;quot;0&#38;quot;&#60;/p&#62;
&#60;p&#62;cg_truelightning 0.9&#60;/p&#62;
&#60;p&#62;cg_bob 0&#60;br /&#62;
cg_bobroll &#38;quot;0&#38;quot;&#60;br /&#62;
cg_bobpitch &#38;quot;0&#38;quot;&#60;br /&#62;
cg_bob &#38;quot;0&#38;quot;&#60;br /&#62;
cg_kickscale 0&#60;br /&#62;
cg_leveltimerdirection 0&#60;br /&#62;
cg_muzzleFlash &#38;quot;0&#38;quot;&#60;br /&#62;
cg_waterWarp &#38;quot;0&#38;quot;&#60;/p&#62;
&#60;p&#62;cg_noprojectiletrail 1&#60;br /&#62;
cg_buzzerSound &#38;quot;1&#38;quot;&#60;br /&#62;
cg_allowTaunt &#38;quot;0&#38;quot;&#60;br /&#62;
cg_lightningStyle &#38;quot;1&#38;quot;&#60;br /&#62;
cg_railStyle &#38;quot;1&#38;quot;&#60;br /&#62;
cg_rocketStyle &#38;quot;1&#38;quot;&#60;br /&#62;
cg_plasmaStyle &#38;quot;1&#38;quot;&#60;br /&#62;
cg_autoaction &#38;quot;3&#38;quot;&#60;br /&#62;
cg_enableRespawnTimer &#38;quot;1&#38;quot;&#60;br /&#62;
cg_lightningImpact &#38;quot;1&#38;quot;&#60;br /&#62;
cg_smoke_SG &#38;quot;0&#38;quot;&#60;br /&#62;
cg_smokeRadius_GL &#38;quot;0&#38;quot;&#60;br /&#62;
cg_smokeRadius_RL &#38;quot;0&#38;quot;&#60;br /&#62;
cg_switchToEmpty &#38;quot;0&#38;quot;&#60;br /&#62;
cg_deadBodyDarken &#38;quot;1&#38;quot;&#60;br /&#62;
cg_bubbleTrail &#38;quot;0&#38;quot;&#60;br /&#62;
cg_predictItems &#38;quot;1&#38;quot;&#60;br /&#62;
cg_viewsize &#38;quot;100&#38;quot;&#60;/p&#62;
&#60;p&#62;cg_zoomfov 52
&#60;/p&#62;</description>
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