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Custom HUDs

(19 posts)
  • Started 1 year ago by InFerNo
  • Latest reply from GreenMeanie

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  1. InFerNo

    Pubhero
    Joined: Jan '09
    Posts: 81

    I've taken someone's custom hud and I'm trying to alter it a bit.
    Anybody here experienced here to help me out?
    The size of the armor and health digits is just way too large.

    How do I make these smaller?

    //health value/icon
    menuDef {
    name "Player"
    fullScreen MENU_FALSE
    visible MENU_TRUE
    rect 152 450 95 36//152 425 95 36//

    itemDef {
    name "playerRect"
    rect 8 -20 40 40
    style 3
    background "ui/assets/hud/healthalert"
    visible 1
    ownerdrawflag CG_SHOW_HEALTHCRITICAL
    }

    itemDef {
    name "healthiconshadow"
    backcolor 0 0 0 0.8
    rect 69 2 22 22
    visible 0
    decoration
    style 1
    background "ui/assets/hud/health.tga"
    }

    itemDef {
    name "health"
    rect -48 -8 22 22
    ownerdraw CG_TEAM_COLORIZED
    visible 0
    decoration
    style 1
    background "ui/assets/hud/health.tga"
    }

    Edit, I've found it.
    I now have a good nice looking hud

    textscale

    Posted 1 year ago #
  2. InFerNo

    Pubhero
    Joined: Jan '09
    Posts: 81

  3. Lashknife

    Pickupeteer
    Joined: Nov '08
    Posts: 269

    Wonder if I could poor this in a generator :p After all, hud is something that is stretched from a default size onto your resolution, it's not really resolution bound. And I think the measurements go for a 640*480 gridsize that is transformed to match your resolution.

    I'd call it "hud creator" because i'm just that original in coming up names (nah, it's good for google search )

    with some drag & drop JS functions :p (oh boy, not knowing what i'm getting myself into i think :D)

    Posted 12 months ago #
  4. InFerNo

    Pubhero
    Joined: Jan '09
    Posts: 81

    You're going to "pour" (gieten?) it in a generator? For gods sake, do it now!

    If you need an original name, call it "InFerNo's Visual Hud"

    Posted 12 months ago #
  5. Riotisonfire

    Fragmeat
    Joined: Mar '09
    Posts: 1

    below the line "style 3" add

    textscale 0.70

    you can change the number to whatever you want it should work. the bigger the number the bigger the text. 0.7 is what i have mine and it seams to work good.

    Posted 12 months ago #
  6. JC1

    Fragmeat
    Joined: Mar '09
    Posts: 2

    Hi Infy !
    No links with this topic sorry but it's not possible to contact u privately here !
    Can u add me in QL my name is JC1
    I tried to find u in QL but there are so many people with the Inferno/Infy names !
    Cu soon
    FLJC ^^

    The Quake Way of Life ...
    Posted 12 months ago #
  7. InFerNo

    Pubhero
    Joined: Jan '09
    Posts: 81

    Hey JC1!! I'll add you as soon as I can (no QL at the CVO)

    I read there's an iCTF tournament coming up?

    Posted 12 months ago #
  8. InFerNo

    Pubhero
    Joined: Jan '09
    Posts: 81

    I've posted somewhere that I was going to try and put all the info around the crosshair.
    I'm trying it right now and see what I'll end up with..

    I'm playing with it and fixed some annoyances regarding a HUD like this:

    0 armor and 0 ammo showed as a red 0.
    I'm used to playing with a red dot so this obviously screwed my aim.
    This is now changed to orange.
    Health and armor are now green from 80 and up. Below is white.
    The flag icon (when you captured it) is stripped from it's flashing box and put below the crosshair information.

    I plan on putting the health and armor icons next to the values to top it off.

    All I can say is that the hud didn't turn out how I expected but I can tweak it and finish it, perhaps someone else can enjoy it.

    PS: I do requests regarding THIS HUD

    Posted 11 months ago #
  9. Lashknife

    Pickupeteer
    Joined: Nov '08
    Posts: 269

    tbh I don't like it this way... I prefer the area around crosshair to be as empty as possible, so it does not distract me from putting the crosshair ( a cyan dot in my case ) on the target without him hiding behind numbers or icons.

    I liked your modification of sah hud that you sent me, only that i'd have health/armor a bit smaller and timer back at the top in a bigger font.

    clean and on the side

    Great work tho, you can explain everything to me when i start scripting a generator :p

    Posted 11 months ago #
  10. InFerNo

    Pubhero
    Joined: Jan '09
    Posts: 81

    No problem explaining
    I said it myself, I'm not liking it all too much.
    I got the idea from the "KING of minimal huds" by _unreal.
    I didn't alter his though, made this one myself (from sah hud :p)

    sah hud seems to be the best for me, though this hud might be useful to others

    Posted 11 months ago #
  11. InFerNo

    Pubhero
    Joined: Jan '09
    Posts: 81

    Update:



    Armor and Health are more spread, the weapon icon _IS_ the crosshair.
    To use this hud -> cg_drawcrosshair 0

    The size of the ammo on top is made smaller (from 0.2 to 0.15)

    Posted 11 months ago #
  12. InFerNo

    Pubhero
    Joined: Jan '09
    Posts: 81

    I switched the timer with the ammo value and centered the crosshair/ammo icon better

    Posted 11 months ago #
  13. InFerNo

    Pubhero
    Joined: Jan '09
    Posts: 81

    I mixed both HUDs into this

    This is per weapon :p








    25 or lower health (glow effect)

    Posted 9 months ago #
  14. Lashknife

    Pickupeteer
    Joined: Nov '08
    Posts: 269

    Nice, altho i find the weapon icon as crosshair annoying, looks like in the distance somebody dropped a gun...

    Perhaps it's clearer ingame than on a resized screenshot.

    Posted 9 months ago #
  15. AlgoFlash

    Fragmeat
    Joined: Jun '09
    Posts: 1

    Although I'm not sure about the HUD, I love your textures and the light. It's very clear too. Do you have the lighting problem in chemical reaction? (if you don't understand what I'm not talking about, then you clearly don't have the problem)

    I'm interested in having your cfg to check with mine. I've been tweaking so much with mediocre results...

    #HrZ AlgoFlash

    Posted 9 months ago #
  16. InFerNo

    Pubhero
    Joined: Jan '09
    Posts: 81

    CBA right now, but will drop in sometimes this week.
    That or idle in #sftp (my clan chan)
    I'm there often

    edit: Lashknife, it may appear so in a still image, but ingame you are always moving so you never get the feeling that there is a gun on the floor :p

    Posted 9 months ago #
  17. chapka_28

    Fragmeat
    Joined: Jul '09
    Posts: 1

    hello!

    1 question...how change my quaketextures such as at the holysh1t moment video?this black and white textures is very good,but i dont know how change this.help me!:)

    sorry my english..

    Posted 8 months ago #
  18. Boleslav69

    Rocket Magnet
    Joined: Apr '09
    Posts: 22

    chapka_28 - 1 day ago  » 
    hello!
    1 question...how change my quaketextures such as at the holysh1t moment video?this black and white textures is very good,but i dont know how change this.help me!:)
    sorry my english..

    If you mean settings from "trailer" - that was done using color correction fx (saturation and curves) in video editing program so that being said i dont think you have config for that.

    Thing you could try tho is adjusting curves and saturation using your graphics card control panel (if it has 3D support for that) or check your monitor options if it has saturation slider and play a bit with rgb channels. U can adjust overall contrast with r_contrast ingame.

    Posted 8 months ago #
  19. GreenMeanie

    Bring it on
    Joined: Aug '09
    Posts: 5

    Stearmy HUDhttp://www.stermy.com/downloads.php?cat=configs

    i use this.
    i use this coz i think i will play like him if i do

    Posted 6 months ago #

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