Hi folks,
i just tried your config-generator. Everything seems fine except for my gamma/brightness. It is as dark as it can be, i can not even read my console properly. I already tried to adjust the gamma, which doesn't work, adjusting the brightness in the Web-Menu doesn't work either. Any ideas how to get some lights on?
Here is my config from your generator:
// GRAPHICS
// ++++++++
set r_mode "12" // Screen resolution.
set r_fullscreen "1" // Loads the screen fullscreen on 1 or in window mode when set to 0.
set com_maxfps "200" // Maximum frames rendered per second.
set r_displayrefresh "75" // Controls the monitor's refresh rate. (Only usefull with CRT monitors)
set r_swapinterval "0" // Forces vsync, use in combination with r_displayrefresh. (Only usefull with CRT monitors)
set r_dynamiclight "0" // Enable dynamic lights. (For example rockets flying by light up the area.)
set r_vertexlight "0" // Vertex lighting instead of lightmap.
set r_enablepostprocess "0" // A value of 0 will degrade the quality of lighting in exchange for a boost in performance.
set r_picmip "" // Lowers texture quality by blending out colors. (Lowering does not increase FPS if you have more than 32MB videoram.)
set r_overbrightbits "2" // Ambient lighting of local objects only: anything added to a map like players, ammo and weapons. (Works best with vertex enabled) [values: 0 to 3]
set r_mapoverbrightbits "2" // Ambient lighting of the map. (Makes the map more radiant.) [values: 0 to 3] //
set r_fullbright "0" // When this variable is set to 1 the renderer system will render all textures on the map at full brightness.
set r_fastsky "0" // When set to 1, blacks out the sky with no texture. (This disables seeing through portals as well!)
set r_lodbias "4" // Dictates what the highest level of detail to show on player models. (0=highest)
set cg_shadows "1" // Enables shadows
set r_subdivisions "4" // Controls curved surfaces.
set cg_simpleitems "1" // Replaces pickup 3D models with iconic 2D images
set cg_marks "1" // Render bullet marks on walls
set cg_brasstime "2500" // Amount of time expelled shells remain on screen.
set cg_noprojectiletrail "0" // No smoke trails on rockets and grenades.
Thanks!
