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	<title>Comments on: Map 5 of 6: Courtyard Conundrum</title>
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		<title>By: epsy</title>
		<link>http://www.holysh1t.net/map5of6courtyardconundrum/#comment-3622</link>
		<dc:creator>epsy</dc:creator>
		<pubDate>Tue, 16 Jun 2009 05:07:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.holysh1t.net/?p=3136#comment-3622</guid>
		<description>ztn is a guy who did the map for fun in his free time; 3w is a company that did these maps as part of their business</description>
		<content:encoded><![CDATA[<p>ztn is a guy who did the map for fun in his free time; 3w is a company that did these maps as part of their business</p>
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		<title>By: Lashknife</title>
		<link>http://www.holysh1t.net/map5of6courtyardconundrum/#comment-3585</link>
		<dc:creator>Lashknife</dc:creator>
		<pubDate>Sun, 14 Jun 2009 20:16:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.holysh1t.net/?p=3136#comment-3585</guid>
		<description>epsy they didnt own the rights to ztn either and *bam* here it is... the first to contribute their map voluntary to quake live, so hopefully others will be forthcoming as well!</description>
		<content:encoded><![CDATA[<p>epsy they didnt own the rights to ztn either and *bam* here it is&#8230; the first to contribute their map voluntary to quake live, so hopefully others will be forthcoming as well!</p>
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		<title>By: searrard</title>
		<link>http://www.holysh1t.net/map5of6courtyardconundrum/#comment-3561</link>
		<dc:creator>searrard</dc:creator>
		<pubDate>Sat, 13 Jun 2009 18:12:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.holysh1t.net/?p=3136#comment-3561</guid>
		<description>Just a tip for any newcomers to the map, when you are playing on defense the Rail and Machinegun are good to grind down attackers before they get to you, they may not go for the flag... they may try to steal your Red Armour which you really need. If they get the flag and get up high and into that top exit corridor then stop chasing... the second that flag carrier turns that corner into high middle, he/she has so many different ways to go into middle. (This will all make sense when you see the map :P) Attackers will find it easy to pick up rebounds on this map!

http://www.funender.com/quake/threewave/manual/overview/q3w2.html

heres an overview of the original threewave map... be aware that items and power-ups may differ</description>
		<content:encoded><![CDATA[<p>Just a tip for any newcomers to the map, when you are playing on defense the Rail and Machinegun are good to grind down attackers before they get to you, they may not go for the flag&#8230; they may try to steal your Red Armour which you really need. If they get the flag and get up high and into that top exit corridor then stop chasing&#8230; the second that flag carrier turns that corner into high middle, he/she has so many different ways to go into middle. (This will all make sense when you see the map <img src='http://www.holysh1t.net/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> ) Attackers will find it easy to pick up rebounds on this map!</p>
<p><a href="http://www.funender.com/quake/threewave/manual/overview/q3w2.html" rel="nofollow">http://www.funender.com/quake/threewave/manual/overview/q3w2.html</a></p>
<p>heres an overview of the original threewave map&#8230; be aware that items and power-ups may differ</p>
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	<item>
		<title>By: epsy</title>
		<link>http://www.holysh1t.net/map5of6courtyardconundrum/#comment-3559</link>
		<dc:creator>epsy</dc:creator>
		<pubDate>Sat, 13 Jun 2009 18:03:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.holysh1t.net/?p=3136#comment-3559</guid>
		<description>For the 1000th time id doesn&#039;t own rights to any other 3w map than q3w1, 2, 3</description>
		<content:encoded><![CDATA[<p>For the 1000th time id doesn&#8217;t own rights to any other 3w map than q3w1, 2, 3</p>
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