Update: Apparantly this news item was posted by accident by the Quake Live devs and it's content is "invalid". The servers will not be going down!
Attention to our few Australian followers: The Sydney #1 server will go down for maintenance. The server will be switched off on thursday from 12:00 (UTC), but rest assured, it will return later that evening around 20:00. Other locations, such as Sydney #2 and Adelaide, will stay up so you can continue to play on those.
Thursday Aug, 15th, 2013 from 12:00 to 20:00 UTC, Sydney #1 will be offline for maintenance as the server is migrated to new server hardware. The Sydney #1 location will be offline during this time.
Sydney #2 and Adelaide will be unaffected by the maintenance and will remain online.
I know it's a bit late but I didn't want to keep it from you: this month's standard mappool. TDM seems to be rolling with 3 viable maps, which are Intervention, Purgatory and Terminatria. Of course if you really want to you can play others.
As for CTF, expect the most played maps to be Fallout Bunker, Skyward and Bloodlust on the pubs, but if you're looking for more diversity you might want to give Shining Forces and Spider Crossings a go as they are quality maps.
Cure and Toxicity will be the maps to practice for duel this month and nesting itself between CA and Duel we can find Thunderstruck in the maplist. In terms of Clan Arena, I think you'll find yourself stuck in an endless loop of people voting for Overkill whenever it's a choice.
We briefly spoke about the QLPP18 before, but now the real deal has been released for everyone. The major addition to Quake Live is the Race gametype, where players don't have to shoot anything but the walls to boost themselves towards the finish. The QLPP also has 4 new maps that will remain premium for the first months, and some existing maps have received updates. A new Invite Monitor and a few game changes conclude this update.
Sponge has released an update for the Quake Live preview section. In this preview 4 maps are shown: 2 duel maps, 1 FFA map and 1 CTF map. But what's really exciting about this preview is that a new gametype has been announced. For those who love to play DeFRaG will be happy to see the new Race gametype. In it's current setup, racers will have to capture flags along checkpoints and get to the finish in the shortest time possible. The preview shows several screenshots of the gametype.
The standard mappool has been switched up again for July. As you know, every 1st monday of the month the free mappool consisting of 25 maps gets randomized and this month's results are in. We see the return of Quake favorite Campgrounds and CTF favorite Troubled Waters. Hektik makes it way back for the standard duelers and I'm pretty sure that for some reason Longest Yard will be played a lot in general.
TDM is nicely summarized by Lam in the QL forums:
This month on public servers, Campgrounds will be played a lot. Deep Inside will be in its shadow, but will get games as well. We'll see if public players give a chance to Limbus, a new QL map which is unlucky enough to compete with Campgrounds each time it's in the standard pool.
You can find the rest of the maplist below.
A GTV for Quake Live, that's what FragTV is. mos-6581 has created a GUI that connects to someone running a FragTV server, relaying a demo while it's being recorded, essentially creating a GTV-like experience. Holysh1t had a similar concept in development years ago that was web based but we couldn't quite package it nicely.
It looks like mos-6581 has managed to do so and added some handy features on top. The FragTV client requires a WolfcamQL installation and will also connect to TwitchTV and show the stream (for audio mostly since you're watching it in better quality in WolfcamQL) and chatbox from Twitch.