Veteran Quake players know all about it, but many new players wonder how to have colors in the Quake Live nickname and clantag.
This is something very easy as all it requires is the addition of color codes. Each color has its own number and by using a ^ you can tell Quake to interprete what follows in that color.
^1 = Red
^2 = Green
^3 = Yellow
^4 = Blue
^5 = Cyan (light blue)
^6 = Magenta (purple)
^7 = White
Other colors are not yet supported. Read More
As promised, we would be posting more strategy discussions. This time we take you to the troubled waters.
For the quake veterans, QZCTF2 is nothing new as it is actually an exact copy of Q3CTF2. Nevertheless it might be interesting to write about this map.
Troubled Waters: a map for defenders?
I think I can easily say this map is very heavily defense oriented. The flagdef has Yellow Armor and Mega Health. He has a good overview on incoming enemies and can position himself to have an advantage over the attackers.
Moreover, attackers entering enemy base will probably not be stacked. First of all they have to cross mid which is not easy when you have a good raildefender. Additionally, there are not many items for an attacker to pick up; basically enemy’s Yellow Armor at rail is the only one that is easily accessible. Of course there is Red Armor and Medkit in water but those can not be considered easily accessible. Read More
A well customized Quake Live config that fits your preferences well enough is the beginning of good game play. Quake is one of the few games that allows extreme config customization. This is one aspect that makes Quake, in my opinion, better than all other shooters and creates extra opportunities. Read More
You might have noticed the old pickup channel #euqlctf has been traded in for a new one at #qlpickup.eu (quakenet). Why such a drastic and seemingly unnecessary act? The main reason is the fact that #qlpickup.eu can offer us both TDM and CTF games, and later possibly even more modes. The channel name can include just about any possible quakelive gametype and isn’t limited by the tag “CTF” which #euqlctf held in it’s name.
Naturally such a big change comes at a risk. #euqlctf had already become quite a popular pickup channel, with regular games and a great community. So why decide to take the risk of blowing this all anyway? Read More
Steam users, will you stick to Quake Live?
- Yes I will (96%, 22 Votes)
- Just trying out the game (occasional player) (4%, 1 Votes)
- No I won’t (0%, 0 Votes)
- I’m not sure yet (0%, 0 Votes)
Total Voters: 23
We’d like to see our community prosper and to do just that we need the help of you, the community! Even if our primary goal is to be the place to be for European CTF games, we can not and must not forget our TDM friends out there. Read More
The new guys might have seen Derfel playing in our pickups. The veterans will surely remember him from the famous Quake III CTF team “Gunzoids” as well.
Now playing for the Dutch-based team LowLandLions in the GGL CTF cup, we wanted to sit down and have a chat with Derfel.
Can you start by telling a bit about yourself?
I’m 27, and live in Bristol, England. I am running my own PC build/repair/tuition business from home while I wait for my girlfriend to finish her teacher training and find out where we’re going to live! Read More
This is the first strategy discussion post in a series of many yet to come, so be sure to check back!
Ironworks is the first in a new series of QuakeLive ctf maps which is considered to be actually quite playable, so I figured it might be interesting to discuss some of the different possible tactics, starting with the defense.
In this post I will share what should be considered as my own personal opinion, and I invite everyone who wishes to share their own insights, to do so in the comment box below!
Ironworks: a map for attackers?
Ironworks is the first map in the quake series to break with the tradition of CTF maps that are very heavily defense oriented. First of all, Ironworks has health items (Red Armor in particular, but also the Mega Health) which are very easily stolen by enemy attackers. Secondly, as soon as the enemy flag carrier leaves the base using the high exit, a cap is not far away. The fact that there are no jumppads in mid, makes it even more difficult to kill the Enemy Flag Carrier when he’s strafing his way to a fast cap. Read More
We’ve all experienced it already – one inch away from a cap and you get fragged … Holy Shit! Welcome to holysh1t.net!! We started as a Quake Live CTF pickup channel and are happy to see CTF is still a very popular gametype. Quake Live is only in beta phase and we already have over Read More
Quake Live is still in closed beta phase but GGL is already hosting a 4v4 CTF cup. The cup will be hosting 16 teams playing on qzctf2, qzctf3, qzctf7, qzteam3 & qzteam4. You can subscribe your team until 10 December. Rules: Best of 3 Higher seed tosses a map Lower seed tosses a map Lower Read More