logo
  • Quake Live Resources
    • Pickup rules
    • CVARs & Commands
    • Quake Live Chat on IRC
  • News
    • Holysh1t news
    • Interviews
    • Quake Live news
    • Events
  • tutorials
    • Quake Live FAQ
    • beginner guides
    • customization guides
    • strategy
  • competition
    • event coverage
    • ladders
    • leagues
    • tournaments
  • community
    • holysh1t moment
    • movie
    • pickup games
    • polls
  • About
    • Contact us / Report news
    • Contribute
    • Privacy Policy

Pro settings see the daylight!

June 11, 2009 1 comment Article

quake-live-poll
It had to happen sooner or later: pro settings. Many screamed for it, many don’t care at all, and perhaps some haven’t figured out yet what this “pro” thing is that is labeled on several TDM servers nowadays.

In a first step towards competition settings – in case you forgot, they are working on it 😉 – a small difference has been made public: a change in weapon spawn times on TDM servers. Players new to Quake Live know only the regular spawn settings, but Quake 3 spawn times originally were 30 seconds for a weapon. This lead to heavy competitive behavior and map control was crucial as without a gun, making a difference suddenly became very hard.

Quake Live introduced a shorter weapon spawn, which gave freshly spawned players a breath of air, but annoyed the opponent also because that same map control lost a significant part of it’s importance. But now the longer weapon spawn time is back in town, and players have to review their gamestyle. However, Quake Live features another impact on teamplay that Quake 3 didn’t have: drop weapon.

bind KEY “dropweapon; say_team Here, free juju for you!”

This particular command will definitely become very important for teamplay with the longer weapon spawn, as it eliminates the hiding for players and seeking a gun. I’m anxious to see games where teams successfully mix the longer weapon spawn with the drop weapon command.

And we’re also curious to see your opinion regarding competitive play (cup/league/clangames), so start voting!

Quake5 in 2021

  • Diabotical is already released (43%, 10 Votes)
  • Yes (35%, 8 Votes)
  • No (22%, 5 Votes)

Total Voters: 23

Loading ... Loading ...

1 comment

  • <cite>Dimmo</cite> June 12, 2009 at 3:09 PM - Log in to Reply

    Too bad that particular command line doesn’t work, thanks to punkbuster. It drops the weapon, but the say_team will be left out. Does anyone have a workaround for this?

    And my personal opinion about the poll: 30 s weapon respawn time just feels right. Eventhough I had already got used to the 12 s weapon respawn time, suddenly even the public tdm games became interesting when the pro tdm came in with these settings. It just requires now more of thinking, which is something I believe tdm players are looking for.

Leave a Reply Cancel reply

You must be logged in to post a comment.

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

Polls

I play Quake

View Results

Loading ... Loading ...
  • Polls Archive

Search

Recent comments

  • InFerNo on Holysh1t “Moment of Fame” #2
  • IconoDelPecado on Holysh1t “Moment of Fame” #2
  • Lashknife on First screen of the Quake Live Steam client
  • Lashknife on Quake Live gameplay update released
  • How to open the console in Quake Live? | Holysh1t.net on Customizing your Quake Live config

Categories

  • beginner guides
  • community
  • competition
  • customization guides
  • event coverage
  • Events
  • holysh1t moment
  • holysh1t news
  • interviews
  • ladders
  • leagues
  • movie
  • Nations Cup 2009
  • Nations Cup 2010
  • news
  • pickup games
  • polls
  • quake live news
  • Quakecon
  • strategy
  • tournaments
  • tutorials
  • Uncategorized

Copyright Holysh1t.net 2025 | By Theme in Progress | Proudly powered by WordPress