After just having finished the first Spontangames.de Quake Live DUEL cup, the guys at #spontan.ql are already preparing a second duel cup in the same format. Details Location: [europe] Europe Places: 32 Game Type: Duel Event start: 08/03/2009 (check in 30 minutes earlier) Prize: ??? (bouncer maybe) Event rules/brackets/info: Spontangames.de IRC: #spontan.ql Status: Completed Do Read More
Pulseh is going to be organising a Quake Live 1v1 Tournament to be played in the middle of March. The tournament will consist of 128 players and will be played as a knockout tournament with winner and loser brackets to give each player a second chance if things don’t work out the first time. Everyone Read More
It’s been nearly 1,5 years since the Quake Live project was announced during the 2007 Quakecon event, and a lot has happened since that day.
The name Quake Zero changed to Quake Live due to a domain squatter, a closed beta was launched and a Quake Live tournament was held at Quakecon in 2008.
Today however it seems like Quake Live has reached a new milestone in it’s development. Read More
Some of you may have read in the most recent news update that Quake Live is now using Twitter.
Wait… what? You can’t say that! You’re breaking the beta Non Disclosure Agreement!
Well, not exactly. Twitter is a public feed. Just do a little search in Google for “Quake Live Twitter” and you’ll see that these updates are not private and they are there for everyone to follow.
Ok then. But what exactly is this “Twitter” You’re talking about?
Twitter has been the internet hype of 2008. The Twitter system is similar to “Facebook updates”, and to be honest, that’s really the only thing twitter does: keep people updated about random activities in a short sentence of maximum 180 characters. Read More
The well known gaming website GGL.com has recently started a Quake Live group. At the moment most participants in this ladder are North American. But also Europeans are more than welcome to join and fight for the first spot in this ladder. Read More
This is a review of the fourth group in the 2009 Quake Live TDM Nation Cup.
Today’s teams up for review are United Kingdom A, Estonia, Finland and Germany.
Earlier I already did a review of both group 1 with the Netherlands, Italy, Poland A and the Czech Republic, group 2 with Portugal, Spain, Lithuania and France and group 3 with Sweden, Belgium, Poland B and Hungary.
Today’s overview will be a rather one sided overview, focusing mainly on the UK. For this I apologize in advance ;). The other Nation captains were unfortunately unavailable for any questions. Read More
Spontan games is organizing a Quake Live duel fun cup! Details Location: [europe] Europe Places: 32 *updated from 16* Game Type: Duel Event start: 15/02/2009 (check in 30 minutes earlier) Prize: First place: Bouncer for 1 year, Second place: autovoice in #spontan.ql Event rules/brackets/info: Spontangames.de IRC: #spontan.ql Status: Completed The places have filled up fast Read More
This is a review of the third group in the 2009 Quake Live TDM Nation Cup.
Today’s teams up for review are Sweden, Belgium, Hungary and Poland B.
Earlier I already did a review of both group 1 with the Netherlands, Italy, Poland A and the Czech Republic and group 2 with Portugal, Spain, Lithuania and France. Read More
This is a review of the second group in the 2009 Quake Live TDM Nation Cup.
Today’s teams up for review are Spain, Portugal, France and Lithuania. It’ll be a bit shorter than the previous overview, but It’ll have to do. 🙂
Earlier I already did a review of group 1 with the Netherlands, Italy, Poland B and the Czech Republic. Read More
One of the classic discussions in just about any First Person Shooter revolves around the FOV people use.
The Field of View (or FOV) is a setting you can change which determines how much of the map is visible to you. To change your FOV in Quake Live just open the console and type cg_fov 100, or any other value between 75 (close-up) and 130 (great map overview). The standard FOV in Quake Live is 90.
Some say a low FOV will improve your accuracy. Others say a high FOV allows more flexibility and improves your movement. There are definitely several arguments possible for both low and high FOVs: Read More
