So, you want to use a custom HUD in QuakeLive and aren’t sure how? This is an easy to follow guide on how to get and install a custom HUD. Finding and using a custom HUD in QuakeLive is simple!
I originally wrote a HUD install guide almost 2 years ago during QuakeLive’s closed beta stage, but it wasn’t great and is a bit out dated now.
First, you need to choose which custom HUD you want to use. There is a pretty vast resource at Custom HUDs for Quake Live, with 342 HUDs so far. Here is a link to my author page on there. Browse through there and find something you like.
Once you’ve found and downloaded the zip of your custom HUD, extract it. There should be at least 2 files, hudname.cfg and hudname.menu (although some have more than one .menu).
Go to your QuakeLive folder. If you’re not sure where that is, open Start, then Run, and paste in the location:
Windows Vista, Windows 7 or Windows 8(.1) (Standalone game): %userprofile%\AppData\LocalLow\id Software\quakelive\home\baseq3
Steam version: %ProgramFiles(x86)%\Steam\SteamApps\common\Quake Live\<yoursteamID>\baseq3
Windows XP (Standalone game): %appdata%\id Software\quakelive\home\baseq3
You need to make a new folder called ui in home\baseq3, and put these files (hudname.cfg and hudname.menu) inside. You should have something similar to below.
Now all you need to do is load the custom HUD. If you use an autoexec.cfg, you can add the following line to it:
The HUD should be loaded next time you start your game. Or if you are in-game, you can do the same followed by ;loadhud to load the HUD, like below.
Congratulations, you should now have the custom HUD in-game!
Help, my HUD isn’t working! Troubleshooting:
If all you get is the default HUD loading again, something has gone wrong. This usually happens due to one of the following reasons:
- You have actually put your HUD files in the wrong place, or didn’t put the correct location in the cg_hudFiles cvar. Make sure they are in quakelive\home\baseq3\ui (home\baseq3 is where qzconfig.cfg is), and not in quakelive\baseq3 (where the map .pk3s are).
- Make sure the cg_hudFiles cvar has “ui/hudname.cfg” and not just “hudname.cfg”.
- If you renamed the hudname.menu file, you will need to edit hudname.cfg to reflect this, else it is looking for a file which doesn’t exist. Open hudname.cfg (Notepad will do fine) and edit the loadMenu line where your custom .menu is loaded to reflect the new name.