Removing Rocket Smoke in Quake Live
Sure, the ingame rocket smoke in Quake Live might look great in frag videos, but during the game itself it doesn’t really help you much. In the Q3 CPMA modification you could change the size of the rocket smoke trail, yet in Quake Live this isn’t possible. All you can do in Quake Live is just removing the ingame rocket smoke trail.
To remove the rocket smoke first open the console or go to your quake live config file and enter the command cg_smokeRadius_RL 0 (the size of the smoketrail is determined by the value of this cvar).
There, now you should be able to spam rockets all day long without having any smoke decrease the visibility of the game!
Read these Quake Live config customization tips for many more useful console commands.
Some other interesting cvars to disable more smoke are
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Does it helps a lot ?
sure does! no annoying smoke will increase visibility, so I suggest turning it off when playing and turning it on when wanting nice looking graphics (for video or just speccing)
With the Pre-QuakeCon09 update came some changes regarding this topic.
* Added cg_smokeRadius_GL to scale the size of the grenade/proxy smoke trails.
* Added cg_smokeRadius_RL to scale the size of the rocket smoke trails.
doesnt work with me
Working perfectly thanks a lot !! First in my quake live gaming i can see anything 🙂 Thanks guys 🙂
Can i remove the smoke of grenade launcher too ??