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Tag: Troubled Waters

Defending Troubled Waters (QZCTF2)

December 14, 2008 3 comments Article

capture-the-flag-strategyAs promised, we would be posting more strategy discussions. This time we take you to the troubled waters.

For the quake veterans, QZCTF2 is nothing new as it is actually an exact copy of Q3CTF2. Nevertheless it might be interesting to write about this map.

Troubled Waters: a map for defenders?
I think I can easily say this map is very heavily defense oriented. The flagdef has Yellow Armor and Mega Health. He has a good overview on incoming enemies and can position himself to have an advantage over the attackers.
Moreover, attackers entering enemy base will probably not be stacked. First of all they have to cross mid which is not easy when you have a good raildefender. Additionally, there are not many items for an attacker to pick up; basically enemy’s Yellow Armor at rail is the only one that is easily accessible. Of course there is Red Armor and Medkit in water but those can not be considered easily accessible. Read More

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