There's always room for improvement. Players want to get better, guides and tutorials want to get better in order to allow players to get better.
In the past, we've posted two Capture The Flag guides before:
- Beginner's overview of CTF going over all the basic ctf principles: a summary on positions, items exclusive to CTF (Arena CTF to be precise) and basic team communication.
- Positions and CTF explaining a more in-dept overview of offense, defense and midfield support.
We'd like to add one more:
Basic QL CTF guidelines for rookies aims to help new players to be able to compete in the pickup games arranged via IRC on #qlpickup.eu (Quakenet).
Here at Holysh1t.net, our main focus lies on helping out the players in any way we can. Be it through our own collection of tutorials, guides and help articles, or by promoting external sources that look promising.
One of the new Weapons to QuakeLive is the Proximity Mine Launcher and strangely enough it has not had a warm welcome. The Prox Mine is not a popular weapon for many Quake players. As often as I see players on my own team throwing their mines about in a vain effort to block a passage or hallway, I rarely see people using Prox Mines as an offensive weapon. I have put together a video of very useful tactics to try and use with the Prox Mine. I'll also talk about the CTF tactics concerning the mindset of players and why the Prox Mine plays such a big part of that.
Welcome to the Holysh1t.net CTF Beginner Tutorial, the first in a three-part series. This is meant for those of you who are new to the game, and want to get a quick overview of what you need to know in order to play Quake Live CTF.
It’s recommended that you read each section in order, but for those of you who know the basics and are ready for more advanced topics, feel free to skip ahead to the Advanced Tutorial. (Not online yet. Subscribe to stay updated and receive a notice when part two and three are ready!).
What is CTF?
CTF, or Capture the Flag as it’s known, is one of the most popular game types available in Quake Live, and in the entire First-Person Shooter genre itself.
Duels have always been considered as the ultimate test of one's Quake skills. No teammates to fall back on, nobody but yourself to blame and nothing but one goal in your mind: to crush and humiliate the opponent! *grins*
Of course, if you want to increase the odds of winning you are going to need some kind of a plan. Each map requires a different approach or tactic, yet there are definitely some general strategy concepts that apply to all maps as well.
In this post I will give a basic introduction and discuss some important strategies for the 1v1 Quake Live duel. Let's start by going over the very basic rules.
This is yet another in a series of Quake Live strategy discussion posts.
Earlier xephyr wrote a guide on how to defend Ironworks. Today I'll write up some tips for when you're on the attacking side of Ironworks. Keep in mind these tips are just suggestions. If you strongly disagree on something feel free to join the discussion in the comments! Here it goes.