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Renewed Quake Live config generator

Some things about the existing config generator could use some improvement (such as it being crammed into a small column) so I decided to renew it and at the same time make it even more userfriendly by adding a couple of features:

  • Preview weapon style images (due long time)
  • A keyboard that maps your bind layout and allows you to drag/drop to bind keys to input fields. Check it out!
  • Expanded the rail options (also have a look at the Rail settings post I made.)
  • Generate a subset of values like only controls or only graphical settings

Read the full changelog.

It’s still at the same location – http://www.holysh1t.net/quake-live-config-generator/ – so you don’t need to change any bookmarks or browser history to visit it. Also available via Resources in the menu or through the hotlink at the top of every page on this website.

Hope you like it!

Rail Settings

29 Apr 2009 by Lashknife in customization guides with 12 comments  

The Railgun is not just a very lethal, key weapon in Quake Live, it can also bring shiny color effects to the screen. Most players won’t care and use the default settings, but some like to tweak it just perfect to their likings.

There are two styles to the railgun, set using the cvar cg_railstyle. For the new style, which gives a very nice swirl effect around the beam, set it to 0. For the old style, a beam with disc elements in it, set it to 1.
Continue reading…

Proximity Mines – Without the Spam

20 Apr 2009 by searrard in strategy with 17 comments  

Proximity Mine LauncherOne of the new Weapons to QuakeLive is the Proximity Mine Launcher and strangely enough it has not had a warm welcome. The Prox Mine is not a popular weapon for many Quake players. As often as I see players on my own team throwing their mines about in a vain effort to block a passage or hallway, I rarely see people using Prox Mines as an offensive weapon. I have put together a video of very useful tactics to try and use with the Prox Mine. I’ll also talk about the CTF tactics concerning the mindset of players and why the Prox Mine plays such a big part of that. Continue reading…

Platform for hosting and sharing custom Quake Live HUDs

14 Apr 2009 by nico in customization guides with 5 comments  

The qlhud.core.ws website provides a free platform where anyone can download and share custom made HUD(s) for Quake Live.
The Custom HUDs for Quake Live Website
You can:

  • Find a HUD that suits your needs (search on description, author or the ID)
  • Upload your own custom HUD together with a screenshot and get a permanent link to the preview/download page.
  • and more…

Example: The default HUD provided by id Software.

If you need help installing or using a particular HUD, check out the Custom HUD install guide and the related posts listed below.

For more information, check the About Page or contact nico in the #holysh1t IRC channel. If you are new to IRC, please read this howto.

Enjoy and contribute your HUDs!

Quake Live CTF Beginner Tutorial

22 Mar 2009 by BootGuyJoe in strategy with 18 comments  

quake-live-ctf-beginner-tutorialWelcome to the Holysh1t.net CTF Beginner Tutorial, the first in a three-part series. This is meant for those of you who are new to the game, and want to get a quick overview of what you need to know in order to play Quake Live CTF.

It’s recommended that you read each section in order, but for those of you who know the basics and are ready for more advanced topics, feel free to skip ahead to the Advanced Tutorial. (Not online yet. Subscribe to stay updated and receive a notice when part two and three are ready!).

What is CTF?

CTF, or Capture the Flag as it’s known, is one of the most popular game types available in Quake Live, and in the entire First-Person Shooter genre itself. Continue reading…

Quake Live Problems? Try the official Quake Live FAQ!

14 Mar 2009 by Malice in tutorials with 0 comments  

For a while we’ve been trying to help people with our unofficial Quake Live FAQ page. This page mostly includes general gameplay and customization tips and guides.

A few weeks ago, however, a more technical and official Quake Live FAQ about the game was created by the Quake Live crew.

Some of the questions answered in the official Quake Live FAQ:

What are the QUAKE LIVE System Requirements?
Where can I provide feedback, suggestions and follow QUAKE LIVE’s progress?
I am receiving an Error Code alert, what does it mean?
How can I contact QUAKE LIVE technical support?

Another effort to support players with questions is the unofficial #Quakelive.Support channel managed by B^ and supported by several other volunteers.